- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Atomic Arena"] [Site "https://lichess.org/i5n6fGXS"] [Date "2022.07.14"] [Round "-"] [White "LinconLuz"] [Black "SiMrAyYaNg"] [Result "1-0"] [GameId "i5n6fGXS"] [UTCDate "2022.07.14"] [UTCTime "00:29:24"] [WhiteElo "1914"] [BlackElo "1210"] [WhiteRatingDiff "+1"] [BlackRatingDiff "+0"] [WhiteBerserk "true"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.95] } 1... d5?? { (0.95 → 3.78) Blunder. e6 was best. } { [%eval 3.78] } (1... e6 2. Nh3 h6 3. Nc3 Bb4 4. Qh5 g6 5. Bb5 c6 6. Qe5) 2. Qh5 { [%eval 3.59] } 2... g6 { [%eval 3.74] } 3. Qe5 { [%eval 3.82] } 3... e6?? { (3.82 → 8.54) Blunder. Be6 was best. } { [%eval 8.54] } (3... Be6 4. Nf3 f6 5. Qxc7 Bd7 6. Nc3 a6 7. Nd4 e5 8. Ne6) 4. Qxc7 { [%eval 8.36] } 4... O-O-O { [%eval 9.78] } 5. Bb5 { [%eval 9.77] } 5... a5 { [%eval 10.01] } 6. Bd7+ { [%eval 10.3] } 6... Kc7 { [%eval 10.52] } 7. Nc3 { [%eval 10.2] } 7... b5 { [%eval 10.3] } 8. a3 { [%eval 10.08] } 8... d4 { [%eval 10.23] } 9. d3 { [%eval 9.77] } 9... dxc3 { [%eval 10.56] } 10. b4 { [%eval 10.18] } 10... e5 { [%eval 10.54] } 11. e4 { [%eval 10.36] } 11... f5 { [%eval 10.93] } 12. c4 { [%eval 10.69] } 12... fxe4 { [%eval 46.44] } 13. Bg5 { [%eval 10.92] } 13... Re8?! { (10.92 → Mate in 9) Checkmate is now unavoidable. Nf6 was best. } { [%eval #9] } (13... Nf6 14. c5 Kb8 15. h4 Bd6 16. c6 Bc7 17. d4 h6 18. O-O-O Ka7 19. Kb1 e4 20. d5) 14. Bxe8?! { (Mate in 9 → 16.38) Lost forced checkmate sequence. Bd8+ was best. } { [%eval 16.38] } (14. Bd8+ Kb7 15. Bc6+ Kb8 16. Bc7+ Kc8 17. Bd7+ Kb7 18. Bc8+ Ka7 19. Bb7 Bc5 20. Kd1 Bxf2) 14... e4 { [%eval 25.99] } 15. dxe4 { [%eval 22.31] } 15... Nh6 { [%eval 35.76] } 16. Bd8+ { [%eval 18.03] } 16... Kd6?! { (18.03 → Mate in 5) Checkmate is now unavoidable. Kc8 was best. } { [%eval #5] } (16... Kc8 17. O-O-O) 17. g4?! { (Mate in 5 → 19.81) Lost forced checkmate sequence. O-O-O+ was best. } { [%eval 19.81] } (17. O-O-O+ Ke6 18. Rd6+ Ke5 19. Re6+ Kd4 20. Re3 axb4 21. Bb6#) 17... Re8+ { [%eval 21.15] } 18. Be7+ { [%eval 21.64] } 18... Kc7 { [%eval 20.75] } 19. Rd1 { [%eval 19.59] } 19... Rd8?! { (19.59 → Mate in 1) Checkmate is now unavoidable. Kb8 was best. } { [%eval #1] } (19... Kb8 20. f4) 20. Bxd8# { Game ends by variant rule. } 1-0