FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/Oyxo962g"]
[Date "2023.12.19"]
[Round "-"]
[White "pawnswindler"]
[Black "Tetiksh1Agrawal"]
[Result "1-0"]
[GameId "Oyxo962g"]
[UTCDate "2023.12.19"]
[UTCTime "09:48:46"]
[WhiteElo "2184"]
[BlackElo "2497"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-9"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval -0.26] } 1... b5 { [%eval 0.21] } 2. cxb5 { [%eval -0.45] } 2... g6?? { (-0.45 → 1.45) Blunder. d6 was best. } { [%eval 1.45] } (2... d6 3. g4) 3. Na3? { (1.45 → 0.23) Mistake. a4 was best. } { [%eval 0.23] } (3. a4 Na6) 3... Nh6 { [%eval 0.75] } 4. b4 { [%eval 0.3] } 4... a6?? { (0.30 → Mate in 16) Checkmate is now unavoidable. d6 was best. } { [%eval #16] } (4... d6 5. b6 cxb6 6. g4 Bxg4 7. Nb5 Bxe2 8. Nxe2 a5 9. bxa5 Rxa5 10. Nxd6 Rxa2 11. Rxa2) 5. bxa6 { [%eval #16] } 5... Rxa6 { [%eval #15] } 6. d3?? { (Mate in 15 → 0.61) Lost forced checkmate sequence. d4 was best. } { [%eval 0.61] } (6. d4 Rxa3 7. Bxh6 Bxh6 8. Rb1 Rxa2 9. Qd2 Bxd2 10. Kxd2 Rxd2 11. e4 Rxf2 12. Bd3 Rxg2) 6... Rxa3 { [%eval 0.98] } 7. Bxh6 { [%eval 0.66] } 7... Bxh6 { [%eval 0.76] } 8. Rc1?? { (0.76 → -2.82) Blunder. f4 was best. } { [%eval -2.82] } (8. f4 Bxf4) 8... Bxc1 { [%eval -2.69] } 9. Qxc1 { [%eval -3.14] } 9... Rxd3 { [%eval -2.46] } 10. Qxc7?? { (-2.46 → Mate in 10) Checkmate is now unavoidable. exd3 was best. } { [%eval #-10] } (10. exd3 c5 11. Qxc5 e6 12. Qxc8 Qxc8 13. b5 d5 14. Ke2 Kd7 15. a4 Qa6 16. bxa6 Nxa6) 10... Qxc7 { [%eval #-10] } 11. exd3 { [%eval #-9] } 11... Qxh2 { [%eval #-9] } 12. Rxh2 { [%eval #-8] } 12... Nc6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.0] } (12... Rg8 13. Rxh7 Kd8 14. Rxf7 Kc7 15. Rxe7 d5 16. Rxc7 Bb7 17. Rxb7 Rg7 18. Rxg7 d4 19. Rxg6) 13. Rxh7 { [%eval 0.16] } 13... Nxb4 { [%eval 0.23] } 14. Rxf7 { [%eval -0.14] } 14... Nxd3 { [%eval 0.28] } 15. Bxd3 { [%eval 0.07] } 15... Kxf7 { [%eval 0.64] } 16. Bxg6 { [%eval 0.0] } 16... Kxg6 { [%eval 0.28] } 17. Nh3?? { (0.28 → -2.09) Blunder. a4 was best. } { [%eval -2.09] } (17. a4 e6) 17... Rxh3 { [%eval -1.97] } 18. gxh3 { [%eval -2.01] } 18... Kf7 { [%eval -1.63] } 19. f4? { (-1.63 → -3.23) Mistake. a4 was best. } { [%eval -3.23] } (19. a4 Ba6 20. h4 d5 21. a5 d4 22. h5 d3 23. h6 Kg6 24. Kf1 Kxh6 25. f4 e5) 19... e5?? { (-3.23 → -1.22) Blunder. Ba6 was best. } { [%eval -1.22] } (19... Ba6) 20. fxe5 { [%eval -1.22] } 20... Bb7 { [%eval -1.24] } 21. e6 { [%eval -1.05] } 21... dxe6 { [%eval -0.97] } 22. a4 { [%eval -1.39] } 22... e5 { [%eval -1.63] } 23. a5 { [%eval -1.3] } 23... Bh1? { (-1.30 → 0.00) Mistake. Bc6 was best. } { [%eval 0.0] } (23... Bc6 24. a6) 24. Kd1?? { (0.00 → -4.89) Blunder. Kf1 was best. } { [%eval -4.89] } (24. Kf1 Bc6 25. Kg2 Bxg2 26. a6 Bxh3 27. a7 e4 28. a8=K Kg6 29. Ka7 Kg5 30. Kb7 Bc8) 24... e4 { [%eval -8.36] } 25. Kc1? { (-8.36 → Mate in 16) Checkmate is now unavoidable. a6 was best. } { [%eval #-16] } (25. a6 e3) 25... e3 { [%eval #-13] } 26. h4 { [%eval #-12] } 26... Be4 { [%eval #-12] } 27. h5 { [%eval #-10] } 27... e2 { [%eval #-10] } 28. h6 { [%eval #-6] } 28... Bb1 { [%eval #-10] } 29. Kxb1 { [%eval #-9] } 29... e1=K?? { (Mate in 9 → -0.16) Lost forced checkmate sequence. e1=Q was best. } { [%eval -0.16] } (29... e1=Q 30. h7 Qxb1 31. a6 Qxh7 32. a7 Ke6 33. a8=K Kd7 34. Ka7 Qf5 35. Ka8 Qf6 36. Kb7) 30. h7 { [%eval -0.08] } 30... Kf2 { [%eval -0.36] } 31. h8=K { [%eval -0.37] } 31... Ke7 { [%eval -0.32] } 32. a6 { [%eval -0.32] } 32... Kd7 { [%eval -0.43] } 33. a7 { [%eval -0.37] } 33... Ke3 { [%eval -0.29] } 34. a8=K { [%eval -0.34] } 34... Kd4 { [%eval -0.17] } 35. Kg7 { [%eval -0.26] } 35... Ke5 { [%eval -0.21] } 36. Kf6 { [%eval 0.0] } 36... Kxf6 { [%eval 0.0] } 37. Ka7 { [%eval -0.22] } 37... Kde6 { [%eval 0.0] } 38. Ka6 { [%eval 0.0] } 38... Kef5 { [%eval 0.0] } 39. Kb5 { [%eval 0.0] } 39... K6e6 { [%eval 0.0] } 40. Kc2 { [%eval 0.0] } 40... Ke4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kee5 was best. } { [%eval #2] } (40... Kee5 41. Kb4 Kfe6 42. Kbb3 K6d6 43. Kd2 Kc6 44. Ke2 Kb6 45. Kd2 Kc6) 41. Kd3 { [%eval #2] } 41... Kxd3 { [%eval #1] } 42. Kc4 { [%eval #1] } 42... Kxc4# { Game ends by variant rule. } 1-0
