- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/LAPo9WnS"] [Date "2025.02.05"] [Round "-"] [White "goatikus"] [Black "playanotherone"] [Result "0-1"] [GameId "LAPo9WnS"] [UTCDate "2025.02.05"] [UTCTime "20:45:50"] [WhiteElo "1862"] [BlackElo "2256"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [BlackBerserk "true"] [Variant "Racing Kings"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.0] } 1... Nxf2?! { (0.00 → 0.78) Inaccuracy. Kb3 was best. } { [%eval 0.78] } (1... Kb3 2. Bd4 Be4 3. Kf4 Kc4 4. Qh6 Qa6 5. Rg6 Bxg6 6. Rxg6) 2. Nxc2?! { (0.78 → 0.00) Inaccuracy. Rxf2 was best. } { [%eval 0.0] } (2. Rxf2 Ka3 3. Kf4 Rb6 4. Nxc1 Be4 5. Qh5 Rxc1 6. Ke3 Kb4) 2... Rxc2 { [%eval 0.0] } 3. Rxf2 { [%eval 0.0] } 3... Rc5 { [%eval 0.0] } 4. Kg4 { [%eval 0.0] } 4... Kb3 { [%eval 0.0] } 5. Rf5 { [%eval 0.0] } 5... Kc4 { [%eval 0.0] } 6. Kh5?! { (0.00 → -0.56) Inaccuracy. Kg5 was best. } { [%eval -0.56] } (6. Kg5 Qa6 7. Bg2 Kb5 8. Qh6 Ba3 9. Qf6 Qc6 10. Kh6 Qd7) 6... Rb6?! { (-0.56 → 0.00) Inaccuracy. Kb5 was best. } { [%eval 0.0] } (6... Kb5 7. Rg6 Nxf1 8. Re6 Ne3 9. Rg5 Qg7 10. Nxc1 Rf5 11. Nd3) 7. Rg6 { [%eval 0.0] } 7... Rxg6 { [%eval 0.0] } 8. Kxg6 { [%eval 0.0] } 8... Rxf5 { [%eval 0.0] } 9. Kxf5 { [%eval 0.0] } 9... Qa6 { [%eval 0.0] } 10. Kg5?? { (0.00 → -2.07) Blunder. Ke5 was best. } { [%eval -2.07] } (10. Ke5 Nxf1 11. Qxf1 Kb5 12. Qf6 Qc6 13. Nxc1 Kb6 14. Qe7 Qxc1 15. Kd6 Qc8) 10... Kc5 { [%eval -1.54] } 11. Nd4 { [%eval -1.11] } 11... Kxd4?? { (-1.11 → Mate in 5) Checkmate is now unavoidable. Qd6 was best. } { [%eval #5] } (11... Qd6) 12. Qh6?? { (Mate in 5 → -7.10) Lost forced checkmate sequence. Bxa6 was best. } { [%eval -7.1] } (12. Bxa6 Kc5 13. Qb7 Bb2 14. Kh6 Ba1 15. Kh7 Bg7 16. Kg8#) 12... Qd6 { [%eval -5.99] } 13. Qg6 { [%eval -5.17] } 13... Kc5?? { (-5.17 → -2.37) Blunder. Kd5 was best. } { [%eval -2.37] } (13... Kd5 14. Kh6) 14. Kh6 { [%eval -3.55] } 14... Qc7 { [%eval -2.84] } 15. Qg7 { [%eval -3.56] } 15... Bb2?? { (-3.56 → 0.00) Blunder. Qe7 was best. } { [%eval 0.0] } (15... Qe7) 16. Kh7 { [%eval 0.0] } 16... Qd8 { [%eval 0.0] } 17. Qf7?? { (0.00 → -7.95) Blunder. Qxb2 was best. } { [%eval -7.95] } (17. Qxb2 Kd6 18. Qg7 Nxf1 19. Qg8 Kc7 20. Kh8 Kb8) 17... Kd6 { [%eval -6.31] } 18. Qa7?? { (-6.31 → Mate in 8) Checkmate is now unavoidable. Be2 was best. } { [%eval #-8] } (18. Be2 Nb3) 18... Nxf1 { [%eval #-7] } 19. Qf7 { [%eval #-7] } 19... Bd4 { [%eval #-7] } 20. Qa7 { [%eval #-3] } 20... Ne3 { [%eval #-6] } 21. Qf7 { [%eval #-6] } 21... Nd5 { [%eval #-5] } 22. Qg8 { [%eval #-2] } 22... Kd7 { [%eval #-1] } 23. Qf8 { [%eval #-1] } 23... Kc8# { Game ends by variant rule. } 0-1