- Blind mode tutorial
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[Event "Jisu101 Arena"] [Site "https://lichess.org/IsIOrnTu"] [Date "2020.05.23"] [Round "-"] [White "Jisu101"] [Black "MamaTildy"] [Result "1-0"] [GameId "IsIOrnTu"] [UTCDate "2020.05.23"] [UTCTime "12:42:51"] [WhiteElo "1581"] [BlackElo "1290"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-27"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.09] } 1... Nf6?? { (1.09 → 4.85) Blunder. b5 was best. } { [%eval 4.85] } (1... b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. Qh5 Qb8 5. Qxh7 Rxh7 6. b3 Qxb3 7. cxb3 Rxh2 8. Rxh2) 2. e4 { [%eval 4.09] } 2... Nxe4 { [%eval 4.07] } 3. Ba6 { [%eval 3.61] } 3... bxa6?! { (3.61 → 4.59) Inaccuracy. Nxf2 was best. } { [%eval 4.59] } (3... Nxf2 4. Kxf2) 4. Qh5 { [%eval 4.54] } 4... Nxf2 { [%eval 4.97] } 5. Qxf7?? { (4.97 → 2.06) Blunder. Qxh7 was best. } { [%eval 2.06] } (5. Qxh7 Rxh7) 5... Nxh1?? { (2.06 → Mate in 10) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #10] } (5... Kxf7) 6. Qxe8 { [%eval #10] } 6... Qxe8 { [%eval #9] } 7. Kf2 { [%eval #9] } 7... Nxf2 { [%eval #8] } 8. Nh3?? { (Mate in 8 → -2.05) Lost forced checkmate sequence. g4 was best. } { [%eval -2.05] } (8. g4 Nxg4 9. d4 Nxh2 10. Bh6 gxh6 11. Nf3 Nxf3 12. a4 Nxd4 13. Nd2 Nxc2 14. a5 Nxa1) 8... Nxh3 { [%eval -1.54] } 9. gxh3 { [%eval -1.63] } 9... e5?? { (-1.63 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #7] } (9... a5) 10. d4 { [%eval #7] } 10... exd4 { [%eval #6] } 11. Bh6 { [%eval #7] } 11... gxh6 { [%eval #6] } 12. Nd2?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (12. b4 Bxb4 13. Na3 Bxa3 14. c3 dxc3 15. Re1 Qxe1 16. h4 Qxh4 17. h3 Qxh3#) 12... Qe1 { [%eval #-12] } 13. Rxe1 { [%eval #-11] } 13... Be7?? { (Mate in 11 → -6.88) Lost forced checkmate sequence. Ba3 was best. } { [%eval -6.88] } (13... Ba3 14. bxa3 Re8 15. Rxe8 d6 16. Rxc8 Nd7 17. Rxc7 Rf8 18. Rxd7 h5 19. Rxd6 a5 20. Rxd4) 14. Rxe7 { [%eval -7.9] } 14... Bb7?? { (-7.90 → Mate in 9) Checkmate is now unavoidable. Rg8 was best. } { [%eval #9] } (14... Rg8) 15. Rxh7?? { (Mate in 9 → -3.18) Lost forced checkmate sequence. Rxd7 was best. } { [%eval -3.18] } (15. Rxd7 Nxd7 16. Ne4 Bxe4 17. b3 Bxc2 18. a4 Bxb3 19. h4 Bxa4 20. h5 Rag8 21. h4 Rg5) 15... Rxh7 { [%eval -3.37] } 16. Ne4 { [%eval -4.06] } 16... Bxe4 { [%eval -2.47] } 17. c3?? { (-2.47 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (17. a4) 17... dxc3 { [%eval #-13] } 18. bxc3 { [%eval #-15] } 18... Rg7 { [%eval #-15] } 19. a4 { [%eval #-11] } 19... Rg3 { [%eval #-13] } 20. hxg3 { [%eval #-12] } 20... a5 { [%eval #-12] } 21. h4 { [%eval #-9] } 21... Na6 { [%eval #-12] } 22. c4 { [%eval #-11] } 22... Nc5 { [%eval #-15] } 23. g4 { [%eval -2.22] } 23... Nxa4 { [%eval -2.35] } 24. h5 { [%eval -2.75] } 24... Bg6 { [%eval -2.55] } 25. hxg6 { [%eval -1.59] } 25... h5 { [%eval -2.03] } 26. gxh5 { [%eval -2.45] } 26... Rb8 { [%eval -2.48] } 27. c5?! { (-2.48 → -3.32) Inaccuracy. h6 was best. } { [%eval -3.32] } (27. h6 Nc5) 27... Nxc5 { [%eval -2.52] } 28. h6 { [%eval -2.7] } 28... Rf8? { (-2.70 → -1.40) Mistake. a4 was best. } { [%eval -1.4] } (28... a4 29. g7 Rb3 30. g8=K a3 31. Kg7 a2 32. Kg6 d5 33. Kg5 d4 34. h7 a5 35. Kg4) 29. h7 { [%eval -1.23] } 29... Rf7?? { (-1.23 → 1.14) Blunder. d5 was best. } { [%eval 1.14] } (29... d5 30. h8=Q) 30. gxf7 { [%eval 0.67] } 30... Ne4?? { (0.67 → Mate in 10) Checkmate is now unavoidable. Nb7 was best. } { [%eval #10] } (30... Nb7 31. f8=K) 31. h8=R { [%eval #12] } 31... a4 { [%eval #9] } 32. Rb8 { [%eval #9] } 32... a3 { [%eval #6] } 33. Rb2 { [%eval #6] } 33... axb2 { [%eval #5] } 34. f8=R { [%eval #5] } 34... d6 { [%eval #1] } 35. Rf2 { [%eval #1] } 35... Nxf2# { Game ends by variant rule. } 1-0