- Blind mode tutorial
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[Event "Jisu101 Arena"] [Site "https://lichess.org/0cYgDI45"] [Date "2020.05.23"] [Round "-"] [White "MamaTildy"] [Black "Jisu101"] [Result "0-1"] [GameId "0cYgDI45"] [UTCDate "2020.05.23"] [UTCTime "12:11:32"] [WhiteElo "1500"] [BlackElo "1446"] [WhiteRatingDiff "-202"] [BlackRatingDiff "+31"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4?? { (0.15 → -4.86) Blunder. e3 was best. } { [%eval -4.86] } (1. e3 b5) 1... e6?? { (-4.86 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #14] } (1... e5 2. fxe5) 2. f5 { [%eval #14] } 2... exf5 { [%eval #13] } 3. e4 { [%eval #13] } 3... fxe4 { [%eval #12] } 4. Qh5?? { (Mate in 12 → -3.54) Lost forced checkmate sequence. b4 was best. } { [%eval -3.54] } (4. b4 Bxb4 5. Qe2 Bxd2 6. Qxe4 Bxe1 7. Qxb7 Bxb7 8. g4 Bxh1 9. Nc3 Bxc3 10. Ba6 Nxa6) 4... Qh4?! { (-3.54 → -2.44) Inaccuracy. b5 was best. } { [%eval -2.44] } (4... b5 5. Qxb5) 5. Qxh4?? { (-2.44 → Mate in 15) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-15] } (5. Qxf7) 5... Nc6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. e3 was best. } { [%eval #15] } (5... e3 6. dxe3 b5 7. Bxb5 d6 8. Bxe8 Nf6 9. Bxf7 Nh5 10. Qxh5 Rg8 11. Bxg8 g5 12. Qxh7) 6. Qxe4 { [%eval #15] } 6... Nd4 { [%eval #12] } 7. Qxe8 { [%eval #13] } 7... Nxc2 { [%eval #12] } 8. Qxc8?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-12] } (8. Qxf7 Nxa1 9. Qxg8 Rxg8 10. b4 Bxb4 11. d4 Bxe1 12. Bh6 gxh6 13. g4 Rxg4 14. Nh3 Rxd4) 8... Nxe1 { [%eval #-12] } 9. Qxf8 { [%eval #-11] } 9... Nxg2 { [%eval #-11] } 10. Qxg8 { [%eval #-9] } 10... Rhxg8 { [%eval #-9] } 11. Bxg2 { [%eval #-8] } 11... Rge8 { [%eval #-8] } 12. Bxb7 { [%eval #-7] } 12... Re1 { [%eval #-7] } 13. Bxa8 { [%eval #-6] } 13... Rxg1 { [%eval #-6] } 14. Rxg1 { [%eval #-5] } 14... g5 { [%eval #-6] } 15. Rxg5 { [%eval #-5] } 15... h5 { [%eval #-5] } 16. Rxh5 { [%eval #-4] } 16... f5 { [%eval #-4] } 17. Rxf5 { [%eval #-3] } 17... d5 { [%eval #-3] } 18. Rxd5 { [%eval #-2] } 18... c5 { [%eval #-2] } 19. Rxc5 { [%eval #-1] } 19... a5 { [%eval #-1] } 20. Rxa5# { Game ends by variant rule. } 0-1