FEN
[Event "Slim stap 3 en hoger weggeef Arena"]
[Site "https://lichess.org/F7vO6GpR"]
[Date "2020.05.27"]
[Round "-"]
[White "Jisu101"]
[Black "D4P-Casper"]
[Result "0-1"]
[GameId "F7vO6GpR"]
[UTCDate "2020.05.27"]
[UTCTime "17:33:47"]
[WhiteElo "1530"]
[BlackElo "1600"]
[WhiteRatingDiff "-14"]
[BlackRatingDiff "+19"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "420+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.49] } 1... b5 { [%eval 1.55] } 2. Bxb5 { [%eval 1.51] } 2... Ba6?! { (1.51 → 2.44) Inaccuracy. e6 was best. } { [%eval 2.44] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Na6 5. Ng5 Qxg5 6. Qh5 Qxe3 7. Qxh7 Rxh7 8. dxe3 Rxh2 9. Rxh2) 3. Bxa6?! { (2.44 → 1.78) Inaccuracy. Bxd7 was best. } { [%eval 1.78] } (3. Bxd7 Nxd7) 3... Nxa6 { [%eval 2.58] } 4. Qh5?? { (2.58 → -0.82) Blunder. c4 was best. } { [%eval -0.82] } (4. c4 d5) 4... Nb4?? { (-0.82 → 3.25) Blunder. Rb8 was best. } { [%eval 3.25] } (4... Rb8) 5. Qxf7 { [%eval 3.47] } 5... Nxa2 { [%eval 3.06] } 6. Qxg7 { [%eval 3.23] } 6... Nxc1 { [%eval 3.05] } 7. Qxh7 { [%eval 2.42] } 7... Rxh7 { [%eval 2.09] } 8. Rxa7 { [%eval 2.03] } 8... Rxh2 { [%eval 1.89] } 9. Rxc7?? { (1.89 → Mate in 9) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-9] } (9. Rxh2 Rxa7) 9... Rxg2 { [%eval #-9] } 10. Rxd7 { [%eval #-8] } 10... Rxf2?? { (Mate in 8 → 6.48) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 6.48] } (10... Rxg1 11. Rxg1 Kxd7 12. Rxg8 Ra2 13. Rxf8 Rxb2 14. Rxd8 Rxb1 15. Rxd7 Rb4 16. Rxe7 Rb7 17. Rxb7) 11. Rxe7?? { (6.48 → Mate in 7) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-7] } (11. Kxf2) 11... Rxd2?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Bxe7 was best. } { [%eval #8] } (11... Bxe7 12. Kxf2 Qxd2 13. Nxd2 Nh6 14. Rxh6 Bf6 15. Rxf6 Kf7 16. Rxf7 Ne2 17. Kxe2 Ra3 18. bxa3#) 12. Rxe8 { [%eval #8] } 12... Rxc2 { [%eval #7] } 13. Rxf8 { [%eval #7] } 13... Rxb2 { [%eval #6] } 14. Rxg8 { [%eval #6] } 14... Rxb1 { [%eval #5] } 15. Rxd8 { [%eval #5] } 15... Rxd8 { [%eval #4] } 16. Ne2 { [%eval #4] } 16... Nxe2 { [%eval #3] } 17. Kxe2 { [%eval #3] } 17... Rxh1 { [%eval #2] } 18. Kf1?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Ke1 was best. } { [%eval #-4] } (18. Ke1 Rxe1 19. e4 Rxe4#) 18... Rxf1 { [%eval #-4] } 19. e4 { [%eval #-3] } 19... Rf5 { [%eval #-3] } 20. exf5 { [%eval #-2] } 20... Re8 { [%eval #-2] } 21. f6 { [%eval #-1] } 21... Re7 { [%eval #-1] } 22. fxe7# { Game ends by variant rule. } 0-1