- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/zoDRJlFg"] [Date "2026.02.08"] [Round "-"] [White "cicergross"] [Black "MonsterTruck2020"] [Result "1-0"] [GameId "zoDRJlFg"] [UTCDate "2026.02.08"] [UTCTime "19:18:12"] [WhiteElo "3091"] [BlackElo "3021"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-4"] [WhiteTitle "GM"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A05"] [Opening "Zukertort Opening"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.1] } 1... Nf6 { [%eval 0.18] } { A05 Zukertort Opening } 2. g3 { [%eval 0.11] } 2... c5 { [%eval 0.1] } 3. Bg2 { [%eval 0.14] } 3... Nc6 { [%eval 0.12] } 4. O-O { [%eval 0.15] } 4... e5 { [%eval 0.07] } 5. d3 { [%eval -0.05] } 5... d5 { [%eval -0.16] } 6. e4 { [%eval -0.11] } 6... Be7 { [%eval 0.0] } 7. exd5 { [%eval 0.0] } 7... Nxd5 { [%eval 0.0] } 8. Re1 { [%eval -0.13] } 8... f6 { [%eval -0.04] } 9. c3 { [%eval -0.13] } 9... O-O { [%eval 0.16] } 10. d4 { [%eval 0.16] } 10... cxd4 { [%eval 0.18] } 11. cxd4 { [%eval 0.25] } 11... Kh8 { [%eval 0.34] } 12. dxe5 { [%eval -0.08] } 12... Ndb4 { [%eval -0.2] } 13. Nc3 { [%eval -0.16] } 13... Nd3 { [%eval 0.36] } 14. exf6 { [%eval 0.06] } 14... Bc5?? { (0.06 → 3.35) Blunder. Bxf6 was best. } { [%eval 3.35] } (14... Bxf6 15. Rf1) 15. fxg7+ { [%eval 3.24] } 15... Kxg7 { [%eval 2.89] } 16. Be3?? { (2.89 → 0.50) Blunder. Ne4 was best. } { [%eval 0.5] } (16. Ne4 Nxe1 17. Qxe1 Bb4 18. Qe2 Qe7 19. b3 Ba3 20. Bg5 Qe6 21. Re1 Kg8) 16... Nxe1 { [%eval 0.68] } 17. Qxe1 { [%eval 0.34] } 17... Bxe3 { [%eval 0.4] } 18. Qxe3 { [%eval 0.5] } 18... Bf5 { [%eval 0.63] } 19. Rd1 { [%eval 0.61] } 19... Qe7 { [%eval 0.67] } 20. Qc1 { [%eval 0.59] } 20... Rad8?! { (0.59 → 1.46) Inaccuracy. Kh8 was best. } { [%eval 1.46] } (20... Kh8 21. Nd5) 21. Nd5 { [%eval 1.75] } 21... Qf7?! { (1.75 → 2.88) Inaccuracy. Qd6 was best. } { [%eval 2.88] } (21... Qd6 22. h4) 22. Ng5 { [%eval 2.7] } 22... Qg6 { [%eval 2.72] } 23. h4 { [%eval 2.42] } 23... h6 { [%eval 2.89] } 24. Nf4 { [%eval 2.41] } 24... Qe8?? { (2.41 → 5.31) Blunder. Rxd1+ was best. } { [%eval 5.31] } (24... Rxd1+ 25. Qxd1 Qe8 26. Nh5+ Kg6 27. Qd6+ Kxh5 28. Bf3+ Bg4 29. Ne6 Qxe6 30. Qxe6) 25. Rxd8 { [%eval 5.34] } 25... Nxd8 { [%eval 5.26] } 26. Qc7+ { [%eval 4.83] } 26... Nf7 { [%eval 4.68] } 27. Nh5+?? { (4.68 → 2.07) Blunder. Qc3+ was best. } { [%eval 2.07] } (27. Qc3+ Qe5 28. Nge6+ Kg8 29. Qxe5 Nxe5 30. Nxf8 Kxf8 31. Bxb7 Nc4 32. b3 Nd2) 27... Kg6?? { (2.07 → 4.59) Blunder. Kh8 was best. } { [%eval 4.59] } (27... Kh8 28. Nf3 Qc6 29. Qa5 Bg6 30. Nf4 b6 31. Qxa7 Qd6 32. h5 Bh7 33. Nh4) 28. Nf4+ { [%eval 4.51] } 28... Kg7 { [%eval 4.37] } 29. Qc3+ { [%eval 4.39] } 29... Kg8 { [%eval 4.29] } 30. Nh5?? { (4.29 → 0.00) Blunder. Nxf7 was best. } { [%eval 0.0] } (30. Nxf7 Kxf7 31. Bd5+ Ke7 32. Bxb7 Qd8 33. Qe5+ Kd7 34. Qd4+ Kc7 35. Qxa7 Qd6) 30... Nxg5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qe5 was best. } { [%eval #1] } (30... Qe5 31. Nf6+ Kg7 32. Nh5+) 31. Nf6+?? { (Mate in 1 → 0.16) Lost forced checkmate sequence. Qg7# was best. } { [%eval 0.16] } (31. Qg7#) 31... Rxf6 { [%eval 0.24] } 32. Qxf6 { [%eval 0.28] } 32... Qe1+?? { (0.28 → 2.94) Blunder. Nh3+ was best. } { [%eval 2.94] } (32... Nh3+ 33. Kh2) 33. Kh2 { [%eval 2.71] } 33... Qxf2 { [%eval 2.82] } 34. hxg5 { [%eval 3.07] } 34... hxg5 { [%eval 2.99] } 35. Qxg5+ { [%eval 2.82] } 35... Kf7 { [%eval 2.61] } 36. Qh5+ { [%eval 2.74] } 36... Kf6 { [%eval 2.87] } 37. Qf3?? { (2.87 → 0.85) Blunder. Qh6+ was best. } { [%eval 0.85] } (37. Qh6+) 37... Qxb2?? { (0.85 → 4.24) Blunder. Qxf3 was best. } { [%eval 4.24] } (37... Qxf3) 38. Qxb7?? { (4.24 → 0.00) Blunder. g4 was best. } { [%eval 0.0] } (38. g4 Qe5+ 39. Kh3 b5 40. Bf1 b4 41. Bd3 b3 42. axb3 Kg7 43. gxf5 Qc5) 38... Qxa2 { [%eval 0.0] } 39. Qc6+ { [%eval 0.0] } 39... Kg5 { [%eval 0.0] } 40. Qc1+ { [%eval 0.0] } 40... Kg6 { [%eval 0.0] } 41. Qc3?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Qe3 was best. } { [%eval #-6] } (41. Qe3 a5 42. Qe1 Kf6 43. Qc3+ Kg6) 41... Qf2?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Be4 was best. } { [%eval 0.0] } (41... Be4 42. Qg7+ Kxg7 43. Kh3 Qxg2+ 44. Kg4 Qf3+ 45. Kg5 Bf5 46. Kh4 Qg4#) 42. Qc6+ { [%eval 0.0] } 42... Kg5 { [%eval 0.0] } 43. Qc1+ { [%eval 0.0] } 43... Kf6 { [%eval 0.0] } 44. Qh6+ { [%eval -0.01] } 44... Ke5 { [%eval 0.0] } 45. Qh8+ { [%eval 0.0] } 45... Kd6 { [%eval 0.0] } 46. Qd8+ { [%eval 0.0] } 46... Kc5 { [%eval 0.0] } 47. Qa5+ { [%eval 0.0] } 47... Kd4?? { (0.00 → 83.50) Blunder. Kd6 was best. } { [%eval 83.5] } (47... Kd6 48. Kh1 Kd7 49. Qd5+ Ke7 50. Qb7+ Kf6 51. Qb4 Kf7 52. Qb7+) 48. Qxa7+ { [%eval 83.46] } 48... Kd3 { [%eval 25.87] } 49. Qxf2 { [%eval 13.35] } 49... Be4?! { (13.35 → Mate in 8) Checkmate is now unavoidable. Bh7 was best. } { [%eval #8] } (49... Bh7 50. Qc5 Bg8 51. g4 Bb3 52. Kg3 Bc4 53. Bd5 Ba6 54. Be4+ Kxe4 55. Qc6+) 50. Qf4?! { (Mate in 8 → 13.73) Lost forced checkmate sequence. Bxe4+ was best. } { [%eval 13.73] } (50. Bxe4+ Kxe4 51. Qc5 Kd3 52. g4 Ke4 53. Kg3 Kd3 54. Kf3 Kd2 55. Qc4 Kd1) 50... Bxg2?! { (13.73 → Mate in 8) Checkmate is now unavoidable. Bh7 was best. } { [%eval #8] } (50... Bh7 51. g4 Bg8 52. Qe5 Kc4 53. Kg3 Kb4 54. g5 Bb3 55. Be4 Ka3 56. g6) 51. Kxg2 { [%eval #6] } 51... Kc3 { [%eval #6] } 52. Kf3 { [%eval #5] } 52... Kd3 { [%eval #4] } 53. g4 { [%eval #5] } 53... Kc2 { [%eval #5] } 54. g5 { [%eval #5] } 54... Kd3 { [%eval #4] } 55. g6 { [%eval #4] } 55... Kc2 { [%eval #4] } 56. g7 { [%eval #3] } 56... Kd3 { [%eval #3] } 57. Qe3+ { [%eval #4] } 57... Kc2 { [%eval #3] } 58. Qe4+ { [%eval #4] } 58... Kd1 { [%eval #3] } 59. Qe2+ { [%eval #2] } 59... Kc1 { [%eval #2] } 60. Ke3 { [%eval #2] } 60... Kb1 { [%eval #2] } 61. Kd3 { [%eval #2] } 61... Kc1 { [%eval #1] } 62. Kc3 { [%eval #1] } 62... Kb1 { [%eval #1] } 63. Qe1+ { [%eval #2] } { White wins on time. } 1-0