Comments on https://lichess.org/@/hollowleaf/blog/integrating-maia2-the-human-like-chess-engine-into-my-chess-application/zi3EhDn5
Do let me know if you have any questions, if you have done something similar in your Chess apps.
Do let me know if you have any questions, if you have done something similar in your Chess apps.
The combination of Maia2 and ChessDB/Stockfish is interesting for opening work. It is useful to get some insight into the probability of moves that would be played in a practical game relative to the objective stockfish/chessDB evals. Helps to ID tricky lines or potential traps. Basically, there are four extreme categories of moves and then everything in between. Likely and strong, Likely and bad, Unlikely and strong, and unlikely and bad. Was happy to see Maia2 integrated into rep builder. Also very useful to complement the practice module. Thanks for adding it.
The combination of Maia2 and ChessDB/Stockfish is interesting for opening work. It is useful to get some insight into the probability of moves that would be played in a practical game relative to the objective stockfish/chessDB evals. Helps to ID tricky lines or potential traps. Basically, there are four extreme categories of moves and then everything in between. Likely and strong, Likely and bad, Unlikely and strong, and unlikely and bad. Was happy to see Maia2 integrated into rep builder. Also very useful to complement the practice module. Thanks for adding it.
@mattchessic said in #3:
The combination of Maia2 and ChessDB/Stockfish is interesting for opening work. It is useful to get some insight into the probability of moves that would be played in a practical game relative to the objective stockfish/chessDB evals. Helps to ID tricky lines or potential traps. Basically, there are four extreme categories of moves and then everything in between. Likely and strong, Likely and bad, Unlikely and strong, and unlikely and bad. Was happy to see Maia2 integrated into rep builder. Also very useful to complement the practice module. Thanks for adding it.
Yeah, and adding Lc0 is also complementary to that, it is quite nice to have a holistic view of the position.
@mattchessic said in #3:
> The combination of Maia2 and ChessDB/Stockfish is interesting for opening work. It is useful to get some insight into the probability of moves that would be played in a practical game relative to the objective stockfish/chessDB evals. Helps to ID tricky lines or potential traps. Basically, there are four extreme categories of moves and then everything in between. Likely and strong, Likely and bad, Unlikely and strong, and unlikely and bad. Was happy to see Maia2 integrated into rep builder. Also very useful to complement the practice module. Thanks for adding it.
Yeah, and adding Lc0 is also complementary to that, it is quite nice to have a holistic view of the position.
I like to play against "Maia1600" after 10 or 20 plies of opening moves from lichess DB (fetches move frequencies from the Lichess based on the Maia rating level, as you documented in your wiki), since it is my play strength. Thanks.
I like to play against "Maia1600" after 10 or 20 plies of opening moves from lichess DB (fetches move frequencies from the Lichess based on the Maia rating level, as you documented in your wiki), since it is my play strength. Thanks.
@FRahde said in #5:
ased on the Maia rating level, as
Yep, it is quite neat in that sense :) I am quite happy with how it came about, and I am looking forward to using this tech in other places. The first application I think will be gap analysis of your repertoire, which I think would be very interesting.
@FRahde said in #5:
> ased on the Maia rating level, as
Yep, it is quite neat in that sense :) I am quite happy with how it came about, and I am looking forward to using this tech in other places. The first application I think will be gap analysis of your repertoire, which I think would be very interesting.
@HollowLeaf Thanks for the cool explanation.
@HollowLeaf Thanks for the cool explanation.
@RuyLopez1000 said in #7:
Thanks for the cool explanation.
Your welcome, I hope you found this interesting and inspired to use Maia in your projects.
@RuyLopez1000 said in #7:
> Thanks for the cool explanation.
Your welcome, I hope you found this interesting and inspired to use Maia in your projects.
How do I create a UCI engine in chessbase?
How do I create a UCI engine in chessbase?
@Krosis666 said in #9:
How do I create a UCI engine in chessbase?
You should be able to Google that, if you can install and run Lc0 on your machine, then it is a simple case of pointing chessbase to the lc0.exe (on windows).
@Krosis666 said in #9:
> How do I create a UCI engine in chessbase?
You should be able to Google that, if you can install and run Lc0 on your machine, then it is a simple case of pointing chessbase to the lc0.exe (on windows).

