Comments on https://lichess.org/@/mcie/blog/calculate-until-the-end-and-one-move-more/Z22Mxy5a
I found this article very interesting for intermediate/ advanced players. Would be good for coaches to use as well. Thanks!
I found this article very interesting for intermediate/ advanced players. Would be good for coaches to use as well. Thanks!
<Comment deleted by user>
Amazing study
Amazing study
It is a really nice study I think it is a blunder because it will be one point advantage to the opponent
It is a really nice study I think it is a blunder because it will be one point advantage to the opponent
great examples!!! thanks for this post!!
i wonder whether there are ways to spot the issues that arise after the nth move in the line without the need to calculate everything, using geometry, looking at potential threats, evaluating the position on the board, piece mobility... for example the trapped knight: the knight ending on the edge of the board when a bishop is nearby might trigger some alarms and further calculation... the trapped queen is ending in enemy territory without much support so having an escape route is critical and might make you reconsider... at the end time constrains limit calculation and having some quick ways to spot issues might help a lot of us a lot
great examples!!! thanks for this post!!
i wonder whether there are ways to spot the issues that arise after the nth move in the line without the need to calculate everything, using geometry, looking at potential threats, evaluating the position on the board, piece mobility... for example the trapped knight: the knight ending on the edge of the board when a bishop is nearby might trigger some alarms and further calculation... the trapped queen is ending in enemy territory without much support so having an escape route is critical and might make you reconsider... at the end time constrains limit calculation and having some quick ways to spot issues might help a lot of us a lot
nice study
nice study
In example 2, white cant even play 2. Rxa6 because m1 after 2... Rc1#, without even needing to visualize the knight fork.. Kind of spoils the example when theres a backrank that overloads the a1 rook
In example 2, white cant even play 2. Rxa6 because m1 after 2... Rc1#, without even needing to visualize the knight fork.. Kind of spoils the example when theres a backrank that overloads the a1 rook
@zqx2009 said in #8:
In example 2, white cant even play 2. Rxa6 because m1 after 2... Rc1#, without even needing to visualize the knight fork.. Kind of spoils the example when theres a backrank that overloads the a1 rook
Rc6 is pinned to Ke6 after Rxa6, so Black can't play Rc1 :)
and thanks everyone for kind words! :)
@zqx2009 said in #8:
> In example 2, white cant even play 2. Rxa6 because m1 after 2... Rc1#, without even needing to visualize the knight fork.. Kind of spoils the example when theres a backrank that overloads the a1 rook
Rc6 is pinned to Ke6 after Rxa6, so Black can't play Rc1 :)
and thanks everyone for kind words! :)
The pattern with bishop in endgame blocking all four squares of a knight stranded on the border is something you don't forget easily once you find yourself on the wrong side of it.
The pattern with bishop in endgame blocking all four squares of a knight stranded on the border is something you don't forget easily once you find yourself on the wrong side of it.






