- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/sSi3BGVH"] [Date "2021.08.05"] [Round "-"] [White "positionaloldman"] [Black "enmQ"] [Result "0-1"] [GameId "sSi3BGVH"] [UTCDate "2021.08.05"] [UTCTime "08:07:34"] [WhiteElo "2630"] [BlackElo "2803"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+4"] [BlackTitle "GM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "A04"] [Opening "Zukertort Opening: Kingside Fianchetto"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.13] } 1... g6 { [%eval 0.48] } { A04 Zukertort Opening: Kingside Fianchetto } 2. c4 { [%eval 0.22] } 2... Bg7 { [%eval 0.38] } 3. g3 { [%eval 0.17] } 3... c5 { [%eval 0.11] } 4. Bg2 { [%eval 0.09] } 4... d6 { [%eval 0.4] } 5. O-O { [%eval 0.0] } 5... Nc6 { [%eval 0.1] } 6. Nc3 { [%eval 0.0] } 6... h5 { [%eval 0.31] } 7. Rb1 { [%eval 0.37] } 7... Nh6 { [%eval 0.46] } 8. e4 { [%eval 0.3] } 8... Ng4 { [%eval 0.58] } 9. h3?! { (0.58 → -0.26) Inaccuracy. d3 was best. } { [%eval -0.26] } (9. d3) 9... Nge5 { [%eval -0.29] } 10. Nxe5 { [%eval -0.17] } 10... dxe5 { [%eval -0.47] } 11. a3 { [%eval -0.66] } 11... Qd3 { [%eval -0.75] } 12. b4 { [%eval -1.05] } 12... cxb4 { [%eval -1.05] } 13. axb4 { [%eval -1.17] } 13... Nd4 { [%eval -1.08] } 14. Rb2 { [%eval -1.63] } 14... O-O { [%eval -1.45] } 15. Re1 { [%eval -0.87] } 15... Qxc4 { [%eval -1.44] } 16. Nd5 { [%eval -1.0] } 16... e6? { (-1.00 → 0.24) Mistake. Re8 was best. } { [%eval 0.24] } (16... Re8 17. d3) 17. Bf1 { [%eval 0.25] } 17... exd5 { [%eval 0.0] } 18. Bxc4 { [%eval 0.14] } 18... dxc4 { [%eval -0.16] } 19. d3?! { (-0.16 → -1.12) Inaccuracy. Kg2 was best. } { [%eval -1.12] } (19. Kg2 Be6 20. Ra2 Rfd8 21. Bb2 a6 22. Bc3 Rac8 23. Ra5 Nb3 24. Ra2 Rd7 25. Re3 Bh6) 19... b5?? { (-1.12 → 0.55) Blunder. Bxh3 was best. } { [%eval 0.55] } (19... Bxh3 20. dxc4 Bg4 21. Qa4 Nf3+ 22. Kf1 Bh3+ 23. Ke2 Nd4+ 24. Ke3 f5 25. f4 fxe4 26. Kf2) 20. dxc4?! { (0.55 → -0.20) Inaccuracy. Kg2 was best. } { [%eval -0.2] } (20. Kg2) 20... bxc4?! { (-0.20 → 0.49) Inaccuracy. Bxh3 was best. } { [%eval 0.49] } (20... Bxh3 21. Re3) 21. Be3?? { (0.49 → -1.33) Blunder. Kg2 was best. } { [%eval -1.33] } (21. Kg2 Be6) 21... Bxh3 { [%eval -1.29] } 22. f3 { [%eval -1.22] } 22... Rfd8 { [%eval -1.12] } 23. Kf2?! { (-1.12 → -2.08) Inaccuracy. Rf2 was best. } { [%eval -2.08] } (23. Rf2) 23... c3 { [%eval -2.21] } 24. Ra2 { [%eval -1.76] } 24... Be6 { [%eval -1.65] } 25. Ra6 { [%eval -1.75] } 25... Bc4 { [%eval -2.02] } 26. Ra5 { [%eval -2.25] } 26... Nc6? { (-2.25 → -0.98) Mistake. Bf8 was best. } { [%eval -0.98] } (26... Bf8) 27. Qc2 { [%eval -0.81] } 27... Nxa5 { [%eval -1.04] } 28. Qxc3?! { (-1.04 → -1.72) Inaccuracy. bxa5 was best. } { [%eval -1.72] } (28. bxa5) 28... Rd3 { [%eval -2.0] } 29. Qc2?? { (-2.00 → -4.41) Blunder. Qc1 was best. } { [%eval -4.41] } (29. Qc1 Be6) 29... Ra3 { [%eval -4.27] } 30. Qc1?! { (-4.27 → -6.07) Inaccuracy. Kg1 was best. } { [%eval -6.07] } (30. Kg1 Bd3) 30... Ra2+ { [%eval -5.82] } 31. Kg1 { [%eval -6.07] } 31... Be6 { [%eval -5.84] } 32. bxa5 { [%eval -6.15] } 32... Rxa5?? { (-6.15 → -1.75) Blunder. Rc8 was best. } { [%eval -1.75] } (32... Rc8 33. Qd1 Rcc2 34. Qxc2 Rxc2 35. Bxa7 Ra2 36. Bb6 Bh6 37. Kh1 Kh7 38. Bc7 Bg7 39. Rb1) 33. Rd1 { [%eval -1.71] } 33... Ra2? { (-1.71 → -0.47) Mistake. Kh7 was best. } { [%eval -0.47] } (33... Kh7 34. Rd2 Rc8 35. Qb1 Ra3 36. Rd3 Ra6 37. Qd1 Rb8 38. Kh1 Rb7 39. g4 hxg4 40. Rd2) 34. Rd2 { [%eval -0.27] } 34... Rxd2 { [%eval 0.0] } 35. Bxd2 { [%eval 0.0] } 35... a5 { [%eval 0.0] } 36. Qc6 { [%eval 0.0] } 36... Rc8 { [%eval 0.0] } 37. Qa6 { [%eval -0.33] } 37... Rc2 { [%eval 0.0] } 38. Bxa5 { [%eval 0.0] } 38... Bh6 { [%eval 0.0] } 39. Qd3 { [%eval 0.0] } 39... Rc1+ { [%eval 0.0] } 40. Kf2 { [%eval 0.0] } 40... Bc4 { [%eval 0.0] } 41. Qd8+ { [%eval 0.0] } 41... Kg7 { [%eval 0.0] } 42. Bb4 { [%eval 0.0] } 42... Rf1+ { [%eval 0.0] } 43. Kg2 { [%eval 0.0] } 43... Be3 { [%eval 0.0] } 44. Be7 { [%eval 0.0] } 44... Kh7 { [%eval 0.0] } 45. Bf6 { [%eval 0.0] } 45... Rf2+ { [%eval 0.0] } 46. Kh1 { [%eval 0.0] } 46... Rf1+ { [%eval 0.0] } 47. Kh2 { [%eval 0.0] } 47... Rf2+ { [%eval 0.0] } 48. Kh3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-2] } (48. Kh1 Rf1+ 49. Kg2 Rf2+) 48... Bf1+ { [%eval #-1] } 49. Kh4 { [%eval #-1] } 49... Rh2# { Black wins by checkmate. } 0-1