FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/olHYJyDU"]
[Date "2023.05.27"]
[Round "-"]
[White "physics9"]
[Black "Ezengwori"]
[Result "0-1"]
[GameId "olHYJyDU"]
[UTCDate "2023.05.27"]
[UTCTime "15:58:55"]
[WhiteElo "1281"]
[BlackElo "1216"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+133"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (Mate in 15 → -3.28) Lost forced checkmate sequence. b5 was best. } { [%eval -3.28] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -4.67] } 2... g6?? { (-4.67 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Nh3?? { (Mate in 16 → Mate in 12) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-12] } (4. Ba6 bxa6 5. Na3 Rxh2 6. Rxh2 g5 7. f4 gxf4 8. g3 fxg3) 4... Rxh3 { [%eval #-12] } 5. gxh3 { [%eval #-11] } 5... Nf6?? { (Mate in 11 → 1.07) Lost forced checkmate sequence. b5 was best. } { [%eval 1.07] } (5... b5 6. Bxb5 d6 7. Bxe8 Bxh3 8. Bxg6 Bf5 9. Bxf5 Qc8 10. Bxc8 e6 11. Bxe6 a5 12. Bxg8) 6. Qh5?? { (1.07 → -0.84) Blunder. Ba6 was best. } { [%eval -0.84] } (6. Ba6 bxa6 7. Qg4 Nxg4 8. hxg4 Kf7 9. Nc3 Bh6 10. Rf1 Bxd2 11. Kxd2 g5 12. Ke3 Qh8) 6... gxh5 { [%eval -0.76] } 7. Ba6 { [%eval -0.37] } 7... bxa6 { [%eval 0.0] } 8. h4? { (0.00 → -1.30) Mistake. d3 was best. } { [%eval -1.3] } (8. d3 Bh6) 8... Bg7 { [%eval -1.24] } 9. b3 { [%eval -0.37] } 9... e6 { [%eval -0.05] } 10. Na3?! { (-0.05 → -1.08) Inaccuracy. Ke2 was best. } { [%eval -1.08] } (10. Ke2 d5 11. c4 dxc4 12. bxc4 Qxd2 13. Nxd2 Bh6 14. f4 Bxf4 15. Ke3 Bxh2 16. Rxh2 Nh7) 10... d6?? { (-1.08 → 1.53) Blunder. Kf7 was best. } { [%eval 1.53] } (10... Kf7 11. Ke2 Kg6 12. Rf1 d5 13. d3 Bh6 14. Bxh6 Kxh6 15. Kf3 Qe8 16. Kg4 hxg4 17. f4) 11. Nb5 { [%eval #15] } 11... axb5 { [%eval 3.45] } 12. c4?? { (3.45 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (12. b4) 12... bxc4 { [%eval #-12] } 13. bxc4 { [%eval #-11] } 13... d5?? { (Mate in 11 → -4.95) Lost forced checkmate sequence. Nd5 was best. } { [%eval -4.95] } (13... Nd5 14. cxd5 Qxh4 15. dxe6 Qxh2 16. Rxh2 Bxe6 17. Rxh5 Bxa2 18. Rxa2 Bh8 19. Rxa7 Rxa7 20. Rxh8) 14. cxd5 { [%eval -4.82] } 14... exd5 { [%eval -4.76] } 15. d4?? { (-4.76 → Mate in 17) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-17] } (15. Ke2 Bb7 16. Rd1 a6 17. Rf1 Kf7 18. Kd3 d4 19. Kxd4 Qxd4 20. Rg1 Qxd2 21. Rxg7 Kxg7) 15... c5? { (Mate in 17 → -7.12) Lost forced checkmate sequence. Bh6 was best. } { [%eval -7.12] } (15... Bh6 16. Bxh6 Kf8 17. Bxf8 Qxf8 18. f3 Nbd7 19. Rd1 Qf7 20. Ke2 Qg7 21. Rde1) 16. dxc5 { [%eval -7.46] } 16... Qd6?! { (-7.46 → -5.33) Inaccuracy. Bh6 was best. } { [%eval -5.33] } (16... Bh6 17. Bxh6 Nc6 18. Kd1 Bb7 19. Bf8 Kxf8 20. a4 Rc8 21. Kc1 a5 22. Kb2 Ba6 23. Rhf1) 17. cxd6 { [%eval -5.08] } 17... Ke7?? { (-5.08 → 4.78) Blunder. Bh6 was best. } { [%eval 4.78] } (17... Bh6) 18. dxe7 { [%eval 3.4] } 18... Bf8 { [%eval 3.99] } 19. exf8=N?? { (3.99 → Mate in 6) Checkmate is now unavoidable. exf8=B was best. } { [%eval #-6] } (19. exf8=B Ne8 20. Bca3 Nc7 21. f4 Ba6 22. Rg1 Bb5 23. Kf1 Bxf1 24. Raxf1 a6 25. f5 d4) 19... Be6 { [%eval #-6] } 20. Nxe6 { [%eval #-5] } 20... d4 { [%eval #-5] } 21. Nxd4 { [%eval #-4] } 21... Nc6 { [%eval #-4] } 22. Nxc6 { [%eval #-3] } 22... Rc8 { [%eval #-5] } 23. Nxa7 { [%eval #-4] } 23... Rxc1 { [%eval #-4] } 24. Rxc1 { [%eval #-3] } 24... Nd7?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Ng4 was best. } { [%eval #11] } (24... Ng4 25. Rc5 Nxh2 26. Rxh5 Nf1 27. Rxf1#) 25. Rc5 { [%eval #11] } 25... Nxc5 { [%eval #11] } 26. a4 { [%eval #10] } 26... Nxa4 { [%eval #9] } 27. Rg1?? { (Mate in 9 → 0.74) Lost forced checkmate sequence. Ke2 was best. } { [%eval 0.74] } (27. Ke2 Nb6 28. Nc6 Nc8 29. Ne5 Na7 30. Nf3 Nc8 31. Rc1 Nd6 32. Rc4 Nxc4 33. Ne5 Nxe5) 27... Nb6?? { (0.74 → Mate in 7) Checkmate is now unavoidable. Nb2 was best. } { [%eval #7] } (27... Nb2) 28. Rg4?? { (Mate in 7 → 1.00) Lost forced checkmate sequence. Nc6 was best. } { [%eval 1.0] } (28. Nc6 Na4 29. Nb4 Nc5 30. Nd3 Nxd3 31. Kd2 Nxf2 32. Kd3 Nxd3 33. Re1 Nxe1 34. h3 Ng2#) 28... hxg4 { [%eval 0.84] } 29. f3?? { (0.84 → Mate in 14) Checkmate is now unavoidable. h3 was best. } { [%eval #-14] } (29. h3) 29... gxf3 { [%eval #-14] } 30. Ke2 { [%eval #-11] } 30... fxe2 { [%eval #-11] } 31. Nc8 { [%eval #-7] } 31... Nxc8 { [%eval #-7] } 32. h5 { [%eval #-6] } 32... Ne7 { [%eval #-6] } 33. h6 { [%eval #-5] } 33... Nd5 { [%eval #-7] } 34. h7 { [%eval #-6] } 34... Ne7 { [%eval #-7] } 35. h8=B { [%eval #-6] } 35... Nc8 { [%eval #-10] } 36. h4 { [%eval #-8] } 36... Nd6 { [%eval #-9] } 37. h5 { [%eval #-7] } 37... e1=N?? { (Mate in 7 → 1.67) Lost forced checkmate sequence. Ne8 was best. } { [%eval 1.67] } (37... Ne8 38. Bf6 Nxf6 39. h6 Ng8 40. h7 e1=Q 41. hxg8=K Qe3 42. Kh8 Qf4 43. Kg7 Qh6 44. Kxh6#) 38. h6 { [%eval 9.04] } 38... Nd3 { [%eval 4.39] } 39. Be5 { [%eval #9] } 39... Nxe5 { [%eval #8] } 40. h7 { [%eval #8] } 40... Nf5 { [%eval #3] } 41. h8=N?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. h8=B was best. } { [%eval #-2] } (41. h8=B Ne7 42. Bxe5 Nc8 43. Bd6 Nxd6#) 41... Ng6 { [%eval #-2] } 42. Nxg6 { [%eval #-1] } 42... Ne7 { [%eval #-1] } 43. Nxe7# { Game ends by variant rule. } 0-1