- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/lRyt99ZH"] [Date "2025.08.03"] [Round "-"] [White "Ranveer_Mohite"] [Black "Training_account9"] [Result "0-1"] [GameId "lRyt99ZH"] [UTCDate "2025.08.03"] [UTCTime "11:52:22"] [WhiteElo "2401"] [BlackElo "2368"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+7"] [WhiteTitle "CM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B06"] [Opening "Modern Defense: Standard Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... g6 { [%eval 0.5] } 2. d4 { [%eval 0.48] } 2... Bg7 { [%eval 0.48] } 3. Nc3 { [%eval 0.51] } 3... d6 { [%eval 0.52] } { B06 Modern Defense: Standard Defense } 4. Bf4 { [%eval 0.36] } 4... a6 { [%eval 0.43] } 5. Qd2 { [%eval 0.21] } 5... b5 { [%eval 0.22] } 6. O-O-O { [%eval 0.25] } 6... Bb7 { [%eval 0.19] } 7. f3 { [%eval 0.24] } 7... Nd7 { [%eval 0.0] } 8. h4 { [%eval 0.13] } 8... h6 { [%eval 0.53] } 9. g4?! { (0.53 → -0.11) Inaccuracy. Kb1 was best. } { [%eval -0.11] } (9. Kb1) 9... c5 { [%eval 0.01] } 10. Nge2?! { (0.01 → -0.67) Inaccuracy. dxc5 was best. } { [%eval -0.67] } (10. dxc5 Nxc5) 10... b4 { [%eval -0.72] } 11. Nd5 { [%eval -0.81] } 11... Bxd5 { [%eval -0.8] } 12. exd5 { [%eval -0.62] } 12... a5?? { (-0.62 → 1.91) Blunder. Qa5 was best. } { [%eval 1.91] } (12... Qa5 13. Kb1) 13. dxc5 { [%eval 2.18] } 13... Nxc5 { [%eval 2.2] } 14. Nd4 { [%eval 2.23] } 14... Qb6 { [%eval 2.18] } 15. Bb5+ { [%eval 2.37] } 15... Kf8 { [%eval 2.3] } 16. Bc6 { [%eval 2.24] } 16... Rb8 { [%eval 2.41] } 17. Rhe1 { [%eval 2.27] } 17... a4 { [%eval 2.34] } 18. Kb1 { [%eval 2.41] } 18... b3 { [%eval 2.57] } 19. cxb3 { [%eval 2.73] } 19... axb3 { [%eval 2.65] } 20. a3 { [%eval 2.56] } 20... Nf6?! { (2.56 → 3.38) Inaccuracy. Qa6 was best. } { [%eval 3.38] } (20... Qa6 21. Qe3 Bf6 22. Bg3 Rh7 23. Rd2 h5 24. g5 Bxd4 25. Qxd4 f6 26. Qc3) 21. Rxe7?? { (3.38 → -0.23) Blunder. h5 was best. } { [%eval -0.23] } (21. h5 Qd8 22. hxg6 fxg6 23. Qe2 g5 24. Be3 Nfd7 25. Bxd7 Qxd7 26. Nf5 Rh7) 21... Kxe7 { [%eval -0.11] } 22. Qe3+ { [%eval -0.07] } 22... Kf8 { [%eval -0.35] } 23. Bxd6+ { [%eval -0.32] } 23... Kg8 { [%eval -0.12] } 24. Bxb8 { [%eval -0.07] } 24... Qxb8 { [%eval -0.14] } 25. Nb5?? { (-0.14 → -1.86) Blunder. Qe7 was best. } { [%eval -1.86] } (25. Qe7 Nfd7) 25... Na6?? { (-1.86 → 0.28) Blunder. Nfd7 was best. } { [%eval 0.28] } (25... Nfd7) 26. Qxb3?! { (0.28 → -0.34) Inaccuracy. d6 was best. } { [%eval -0.34] } (26. d6 Kh7) 26... Kh7 { [%eval 0.03] } 27. d6 { [%eval 0.14] } 27... Rf8 { [%eval 0.39] } 28. d7 { [%eval 0.05] } 28... Nc7?! { (0.05 → 1.03) Inaccuracy. Nc5 was best. } { [%eval 1.03] } (28... Nc5) 29. Qc4?! { (1.03 → 0.11) Inaccuracy. g5 was best. } { [%eval 0.11] } (29. g5 Nh5 30. a4 Qb6 31. Nd4 Qc5 32. Qa3 Qxa3 33. bxa3 Bxd4 34. Rxd4 Ne6) 29... Ne6 { [%eval 0.12] } 30. Bd5?? { (0.12 → -2.53) Blunder. Rd2 was best. } { [%eval -2.53] } (30. Rd2) 30... Nxd5 { [%eval -2.19] } 31. Qxd5 { [%eval -2.26] } 31... Nd8?? { (-2.26 → 0.18) Blunder. Rd8 was best. } { [%eval 0.18] } (31... Rd8) 32. Rd2 { [%eval 0.25] } 32... Qf4 { [%eval 0.62] } 33. Ka2?! { (0.62 → -0.14) Inaccuracy. h5 was best. } { [%eval -0.14] } (33. h5) 33... Qf6 { [%eval 0.0] } 34. g5 { [%eval 0.0] } 34... Qf4 { [%eval 0.0] } 35. gxh6 { [%eval 0.02] } 35... Bxh6 { [%eval 0.17] } 36. Rc2 { [%eval 0.05] } 36... Bg7 { [%eval 0.53] } 37. h5 { [%eval 0.33] } 37... g5 { [%eval 0.58] } 38. Rc4 { [%eval 0.19] } 38... Qf6 { [%eval 0.2] } 39. Rc6?? { (0.20 → Mate in 1) Checkmate is now unavoidable. Qe4+ was best. } { [%eval #-1] } (39. Qe4+ Kh6) 39... Qxb2# { Black wins by checkmate. } 0-1