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[Event "casual variant:antichess game"] [Site "https://lichess.org/csTMZs4e"] [Date "2022.05.04"] [Round "-"] [White "TigerLilov"] [Black "liliqliliqliliq"] [Result "1-0"] [GameId "csTMZs4e"] [UTCDate "2022.05.04"] [UTCTime "14:07:13"] [WhiteElo "1428"] [BlackElo "1500"] [WhiteTitle "IM"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 c5) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 15 → -0.90) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.9] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bg2 8. Rxg2) 4. Bxd2?? { (-0.90 → Mate in 18) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-18] } (4. Nxd2 b5 5. Qxb5 Nc6 6. Qxc6 Bh3 7. Qxc7 Bxg2 8. Qxa7 Rxa7) 4... e5?? { (Mate in 18 → Mate in 12) Lost forced checkmate sequence. Bh3 was best. } { [%eval #12] } (4... Bh3) 5. Qxe5?? { (Mate in 12 → -2.53) Lost forced checkmate sequence. Qxf7 was best. } { [%eval -2.53] } (5. Qxf7 Kxf7 6. g4 Bxg4 7. Kd1 Bxd1 8. Nc3 Bxc2 9. Ne4 Bxe4 10. Bc1 Bxh1 11. b4 Bxb4) 5... f5?? { (-2.53 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (5... g5 6. Bxg5 Nc6 7. Qxc7 b5 8. Bxb5 Nf6 9. Bxc6 Nh5 10. Bxe8 Rb8 11. Bxf7 Rxb2 12. Bxh5) 6. Qxf5 { [%eval #12] } 6... Bxf5 { [%eval #11] } 7. Bd3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-11] } (7. Nc3 Bxc2 8. Ne4 Bxe4 9. g4 Bxh1 10. Bb4 Bxb4 11. Kd2 Bxd2 12. Rc1 Bxc1 13. a3 Bxb2) 7... Bxd3 { [%eval #-11] } 8. cxd3 { [%eval #-10] } 8... b6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (8... g5 9. Bxg5 Nf6 10. Bxf6 c5 11. Bxh8 c4 12. dxc4 b5 13. cxb5 Bg7 14. Bxg7 Kf8 15. Bxf8) 9. Bb4 { [%eval #10] } 9... Bxb4 { [%eval #9] } 10. Nc3?? { (Mate in 9 → -1.69) Lost forced checkmate sequence. h4 was best. } { [%eval -1.69] } (10. h4 Bxe1 11. Rh3 Bxf2 12. h5 Bxg1 13. d4 Bxd4 14. g4 Bxb2 15. g5 Bxa1 16. g6 hxg6) 10... Bxc3 { [%eval -2.23] } 11. bxc3 { [%eval -1.56] } 11... Nc6? { (-1.56 → 0.09) Mistake. Na6 was best. } { [%eval 0.09] } (11... Na6 12. Kd2 Kd7 13. Kc2 Nh6 14. g4 Nxg4 15. h4 Nxf2 16. h5 Nxd3 17. Kxd3 h6 18. Nh3) 12. d4 { [%eval -0.68] } 12... Nxd4 { [%eval -0.53] } 13. cxd4 { [%eval 0.16] } 13... c5?! { (0.16 → 0.97) Inaccuracy. Ke7 was best. } { [%eval 0.97] } (13... Ke7 14. Ne2) 14. dxc5 { [%eval 0.53] } 14... bxc5 { [%eval 1.27] } 15. Ne2 { [%eval 0.76] } 15... g5? { (0.76 → 2.41) Mistake. Ne7 was best. } { [%eval 2.41] } (15... Ne7) 16. Nf4? { (2.41 → 0.74) Mistake. Kd1 was best. } { [%eval 0.74] } (16. Kd1) 16... gxf4 { [%eval 0.28] } 17. g3?? { (0.28 → -1.88) Blunder. f3 was best. } { [%eval -1.88] } (17. f3 Nf6 18. h3 h5 19. Rh2 Ne4 20. fxe4 f3 21. gxf3 c4 22. e5 c3 23. Kd1 Rh7) 17... fxg3 { [%eval -2.61] } 18. hxg3 { [%eval -2.62] } 18... h6 { [%eval -2.02] } 19. Rxh6 { [%eval -2.33] } 19... Rxh6 { [%eval -2.53] } 20. g4 { [%eval -2.07] } 20... Rh4?? { (-2.07 → Mate in 5) Checkmate is now unavoidable. Kd7 was best. } { [%eval #5] } (20... Kd7) 21. Kd1?? { (Mate in 5 → -3.86) Lost forced checkmate sequence. f4 was best. } { [%eval -3.86] } (21. f4 Rxg4 22. Rb1 Rxf4 23. Kf2 Rxf2 24. Re1 Rxa2 25. Rxe8 Rxe8#) 21... Rxg4 { [%eval -3.88] } 22. f4 { [%eval -5.63] } 22... Rxf4 { [%eval -7.03] } 23. a4? { (-7.03 → Mate in 6) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-6] } (23. Ke2 Rb4) 23... Rxa4 { [%eval #-6] } 24. Rxa4 { [%eval #-5] } 24... c4?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Rc8 was best. } { [%eval #3] } (24... Rc8 25. Rxa7 Rc7 26. Rxc7 Nf6 27. Rxc5 Nd5 28. Rxd5 Kd7 29. Rxd7#) 25. Rxc4?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-4] } (25. Rxa7 Rxa7 26. Ke2 Ra2 27. Kd2 Rxd2#) 25... a6?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rc8 was best. } { [%eval #2] } (25... Rc8 26. Rxc8 Kf8 27. Rxf8 Nf6 28. Rxf6 a6 29. Rxa6#) 26. Rc8 { [%eval #2] } 26... Rxc8 { [%eval #1] } 27. Kc2 { [%eval #1] } 27... Rxc2# { Game ends by variant rule. } 1-0