- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ZAfgMt8R"] [Date "2023.05.24"] [Round "-"] [White "Kavaliro"] [Black "EmPheroR"] [Result "1-0"] [GameId "ZAfgMt8R"] [UTCDate "2023.05.24"] [UTCTime "19:14:06"] [WhiteElo "1710"] [BlackElo "2031"] [WhiteRatingDiff "+79"] [BlackRatingDiff "-9"] [WhiteTitle "CM"] [WhiteFideId "14111438"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... c5?? { (1.30 → 3.71) Blunder. e6 was best. } { [%eval 3.71] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 2.93] } 2... Nxa6 { [%eval 4.09] } 3. b4 { [%eval 3.63] } 3... cxb4 { [%eval 3.16] } 4. a3?! { (3.16 → 2.23) Inaccuracy. d3 was best. } { [%eval 2.23] } (4. d3 b3 5. cxb3 Nc7 6. Ne2 Rb8 7. Qd2 Na8 8. Qc3 g5) 4... bxa3 { [%eval 0.97] } 5. Bxa3? { (0.97 → -0.50) Mistake. Rxa3 was best. } { [%eval -0.5] } (5. Rxa3 Nb8 6. Rxa7 Rxa7 7. Na3 Rxa3 8. Bxa3 Qc7 9. Bxe7 Qxh2) 5... Nb4 { [%eval #-15] } 6. Bxb4 { [%eval 0.0] } 6... Qc7? { (0.00 → 1.15) Mistake. Rb8 was best. } { [%eval 1.15] } (6... Rb8 7. Rxa7 Qb6 8. Bxe7 Qxb1 9. Qxb1 Nxe7 10. Rxb7 Bxb7 11. Qxb7) 7. Bxe7 { [%eval 0.83] } 7... Nxe7?? { (0.83 → 2.99) Blunder. Kxe7 was best. } { [%eval 2.99] } (7... Kxe7 8. Rxa7) 8. Rxa7 { [%eval 2.56] } 8... Qxc2?? { (2.56 → Mate in 10) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #10] } (8... Rxa7 9. h3) 9. Qxc2 { [%eval #10] } 9... Rxa7 { [%eval #9] } 10. Qxc8?? { (Mate in 9 → 1.59) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 1.59] } (10. Qxh7 Rxh7 11. Na3 Rxa3 12. d3 Rxd3 13. f4 Rxh2 14. Rxh2 Rxe3 15. Rh5 Rxe1 16. Ne2 Rxe2) 10... Nxc8 { [%eval 1.5] } 11. Na3?! { (1.50 → 0.62) Inaccuracy. Ne2 was best. } { [%eval 0.62] } (11. Ne2 Ra2) 11... Rxa3?? { (0.62 → Mate in 7) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #7] } (11... Bxa3 12. Ne2 Bf8 13. Kd1 Be7 14. Re1 Ba3 15. Kc2 Bb2 16. Kxb2 Ra1 17. Kxa1 Kd8 18. Kb2) 12. d3 { [%eval #7] } 12... Rxd3 { [%eval #6] } 13. f4 { [%eval #6] } 13... Rxe3 { [%eval #5] } 14. f5 { [%eval #5] } 14... Rxe1 { [%eval #4] } 15. Nf3 { [%eval #4] } 15... Rxh1 { [%eval #3] } 16. Nh4 { [%eval #4] } 16... Rxh2 { [%eval #3] } 17. g4 { [%eval #3] } 17... Rxh4 { [%eval #2] } 18. f6 { [%eval #2] } 18... Rxg4 { [%eval #1] } 19. fxg7 { [%eval #1] } 19... Bxg7# { Game ends by variant rule. } 1-0