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[Event "rated variant:antichess game"] [Site "https://lichess.org/V93ncVPa"] [Date "2026.02.02"] [Round "-"] [White "Alice_Paretti"] [Black "Professor_Grego"] [Result "0-1"] [GameId "V93ncVPa"] [UTCDate "2026.02.02"] [UTCTime "22:22:55"] [WhiteElo "1186"] [BlackElo "1750"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+4"] [BlackTitle "NM"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e6?? { (Mate in 15 → 0.47) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.47] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval 0.37] } 3... Kxd8 { [%eval 0.43] } 4. f3 { [%eval -0.08] } 4... Ba3?! { (-0.08 → 0.48) Inaccuracy. Na6 was best. } { [%eval 0.48] } (4... Na6 5. b4 Nxb4 6. Nd2 Nxc2 7. Qxc2 Ba3 8. Qxc7 Kxc7 9. Kd1 Bb4 10. Rc1) 5. bxa3?? { (0.48 → -1.70) Blunder. Nxa3 was best. } { [%eval -1.7] } (5. Nxa3 Ne7) 5... Nf6? { (-1.70 → -0.09) Mistake. c5 was best. } { [%eval -0.09] } (5... c5 6. d4 cxd4 7. Qxd4 a5 8. Qxd7 Kxd7 9. Kd2 Nc6 10. h3 Nge7) 6. e4 { [%eval -0.4] } 6... Nxe4 { [%eval -0.67] } 7. fxe4 { [%eval -0.78] } 7... f5?? { (-0.78 → 2.53) Blunder. Na6 was best. } { [%eval 2.53] } (7... Na6 8. Qd2) 8. exf5 { [%eval 2.07] } 8... exf5 { [%eval 2.15] } 9. Qg4 { [%eval 2.25] } 9... fxg4 { [%eval 2.49] } 10. h3?? { (2.49 → -0.54) Blunder. g3 was best. } { [%eval -0.54] } (10. g3) 10... gxh3 { [%eval -0.61] } 11. gxh3 { [%eval -1.04] } 11... d5?? { (-1.04 → 1.33) Blunder. Na6 was best. } { [%eval 1.33] } (11... Na6 12. Nd2) 12. c4?? { (1.33 → -8.79) Blunder. Kf2 was best. } { [%eval -8.79] } (12. Kf2 Bxh3 13. Nxh3 Ke7 14. Nd2 Kf7 15. Be2 Na6 16. Rhd1 Ke8 17. Kf3 Kf7) 12... Bxh3?? { (-8.79 → -1.59) Blunder. dxc4 was best. } { [%eval -1.59] } (12... dxc4) 13. Bxh3?? { (-1.59 → Mate in 8) Checkmate is now unavoidable. cxd5 was best. } { [%eval #-8] } (13. cxd5 Bxf1 14. Rxh7 Rxh7 15. Kxf1 Re7 16. d6 cxd6 17. Kg2 Re4 18. dxe4 d5) 13... dxc4 { [%eval #-8] } 14. dxc4 { [%eval #-7] } 14... Nd7?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (14... b5 15. cxb5 Na6 16. bxa6 Kd7 17. Bxd7 Rhb8 18. Rxh7 Rxb1 19. Rxb1 Rh8 20. Rxh8) 15. Bxd7 { [%eval #9] } 15... Kxd7 { [%eval #8] } 16. Rxh7 { [%eval #8] } 16... Rxh7 { [%eval #7] } 17. Nh3 { [%eval #7] } 17... Rxh3 { [%eval #6] } 18. c5?? { (Mate in 6 → 0.81) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.81] } (18. Nc3 Rxc3 19. a4 Rxc4 20. Kd1 Rxa4 21. Rc1 Rxa2 22. Rxc7 Kxc7 23. Kd2 Rxd2#) 18... Rxa3 { [%eval 1.27] } 19. Nxa3 { [%eval 0.18] } 19... Kd6?? { (0.18 → Mate in 16) Checkmate is now unavoidable. b6 was best. } { [%eval #16] } (19... b6) 20. cxd6 { [%eval 8.91] } 20... cxd6 { [%eval 6.26] } 21. Rc1?? { (6.26 → 0.15) Blunder. Nb1 was best. } { [%eval 0.15] } (21. Nb1 Rg8 22. Nd2 Rg5 23. Nf3 d5 24. Nxg5 b5 25. Rc1 b4 26. Ne4 dxe4) 21... b5 { [%eval 0.0] } 22. Nxb5 { [%eval 0.0] } 22... Rf8?? { (0.00 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (22... a5 23. Nxd6 Re8 24. Nxe8 a4 25. Rc2 a3 26. Rb2 axb2 27. Nf6 b1=K 28. Nd5) 23. Nxa7 { [%eval #10] } 23... Rf1 { [%eval #9] } 24. Kxf1 { [%eval #9] } 24... d5 { [%eval #8] } 25. Rc4?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rc7 was best. } { [%eval 0.0] } (25. Rc7 d4 26. Kf2 d3 27. Rc3 d2 28. Ke3 d1=K 29. Kd2 Kxd2 30. Nc6 Kxc3) 25... dxc4 { [%eval 0.0] } 26. Ke1 { [%eval 0.0] } 26... c3 { [%eval 0.0] } 27. Kd2?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-5] } (27. Nb5 c2 28. Nc3 c1=K 29. Nb1 Kxb1 30. a4 Ka2 31. a5 Kb3 32. a6 Kb4) 27... cxd2 { [%eval #-5] } 28. Nc6 { [%eval #-3] } 28... d1=B { [%eval #-3] } 29. a4 { [%eval #-2] } 29... Bxa4 { [%eval #-2] } 30. Na5 { [%eval #-1] } 30... Bc6 { [%eval #-1] } 31. Nxc6# { Game ends by variant rule. } 0-1