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[Event "Daily Antichess Arena"] [Site "https://lichess.org/TQpfaXfj"] [Date "2026.02.04"] [Round "-"] [White "blueprince42"] [Black "ilgazay"] [Result "0-1"] [GameId "TQpfaXfj"] [UTCDate "2026.02.04"] [UTCTime "19:07:20"] [WhiteElo "2023"] [BlackElo "1204"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+20"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Na3 { [%eval -1.79] } 2... Bxa3 { [%eval -3.2] } 3. bxa3 { [%eval -1.65] } 3... Na6?! { (-1.65 → -0.78) Inaccuracy. a5 was best. } { [%eval -0.78] } (3... a5 4. g4 Qh4 5. Qa4 Qxf2 6. Kxf2 b6 7. Qxa5 bxa5 8. a4) 4. Qc2?? { (-0.78 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (4. e3 Nb4 5. axb4 b5 6. Bxb5 Qg5 7. Bxd7 Qxg2 8. Bxc8 Qxh1) 4... Nb4?? { (Mate in 15 → -1.15) Lost forced checkmate sequence. Qe7 was best. } { [%eval -1.15] } (4... Qe7 5. Qxh7 Rxh7 6. Rb1 Qxa3 7. Bxa3 Rxh2 8. Rxb7 Rxg2 9. Rxc7) 5. Qxh7 { [%eval -0.89] } 5... Rxh7 { [%eval -0.9] } 6. cxb4?! { (-0.90 → -1.92) Inaccuracy. axb4 was best. } { [%eval -1.92] } (6. axb4 Rxh2) 6... Rxh2 { [%eval -1.23] } 7. Rxh2 { [%eval -1.23] } 7... Nh6?! { (-1.23 → -0.57) Inaccuracy. b5 was best. } { [%eval -0.57] } (7... b5) 8. Rxh6 { [%eval -0.38] } 8... gxh6 { [%eval -0.39] } 9. Nh3? { (-0.39 → -1.61) Mistake. Kd1 was best. } { [%eval -1.61] } (9. Kd1 Ke7 10. b5 Kd6 11. a4 a6 12. bxa6 bxa6 13. Kc2 Kc6 14. Nh3 Bb7) 9... Qg5 { [%eval -1.3] } 10. Nxg5 { [%eval -1.8] } 10... hxg5 { [%eval -0.9] } 11. f4?! { (-0.90 → -2.03) Inaccuracy. b5 was best. } { [%eval -2.03] } (11. b5 b6 12. a4 d6 13. f4 gxf4 14. Ba3 Ba6 15. Bxd6 cxd6 16. bxa6 Kd8) 11... gxf4 { [%eval -1.55] } 12. g3?! { (-1.55 → -2.20) Inaccuracy. b5 was best. } { [%eval -2.2] } (12. b5 b6) 12... fxg3 { [%eval -2.0] } 13. Kf2?? { (-2.00 → -5.10) Blunder. Bh3 was best. } { [%eval -5.1] } (13. Bh3 Ke7 14. Bxe6 dxe6 15. a4 c5 16. bxc5 a5 17. d4 Kd7 18. d5 exd5) 13... gxf2 { [%eval -3.9] } 14. Bh3? { (-3.90 → -6.88) Mistake. a4 was best. } { [%eval -6.88] } (14. a4 c5) 14... f1=Q?? { (-6.88 → -2.82) Blunder. Ke7 was best. } { [%eval -2.82] } (14... Ke7) 15. Bxe6?? { (-2.82 → -7.76) Blunder. Bxf1 was best. } { [%eval -7.76] } (15. Bxf1 Ke7) 15... Qxc1 { [%eval -6.98] } 16. Rxc1 { [%eval -7.01] } 16... dxe6 { [%eval -6.92] } 17. Rxc7 { [%eval -7.08] } 17... Bd7?! { (-7.08 → -4.61) Inaccuracy. f5 was best. } { [%eval -4.61] } (17... f5) 18. Rxd7 { [%eval -4.92] } 18... Kxd7 { [%eval -5.13] } 19. b5?? { (-5.13 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (19. a4 b6) 19... b6?? { (Mate in 11 → -4.80) Lost forced checkmate sequence. a5 was best. } { [%eval -4.8] } (19... a5 20. bxa6 bxa6 21. a4 a5 22. a3 Rb8 23. e3 Rb6 24. d3 Ke7 25. e4) 20. e4 { [%eval -4.8] } 20... Rc8 { [%eval -4.42] } 21. e5 { [%eval -5.0] } 21... Rc3?? { (-5.00 → -1.85) Blunder. Ke7 was best. } { [%eval -1.85] } (21... Ke7 22. a4 f5 23. exf6 Kxf6 24. a3 Ke7 25. a5 bxa5 26. d3 Kf6 27. b6) 22. dxc3 { [%eval -1.35] } 22... a6?! { (-1.35 → -0.59) Inaccuracy. Ke7 was best. } { [%eval -0.59] } (22... Ke7 23. a4 a6 24. bxa6 f6 25. exf6 Kxf6 26. a5 bxa5 27. c4 e5 28. c5) 23. bxa6 { [%eval -2.29] } 23... f6 { [%eval -2.3] } 24. exf6 { [%eval -1.95] } 24... e5 { [%eval -1.34] } 25. a7?! { (-1.34 → -2.05) Inaccuracy. f7 was best. } { [%eval -2.05] } (25. f7 Ke7 26. c4 Kxf7 27. a4 e4 28. a7 Ke7 29. a5 bxa5 30. a4 e3) 25... Kd6? { (-2.05 → -0.64) Mistake. e4 was best. } { [%eval -0.64] } (25... e4) 26. a8=R?! { (-0.64 → -1.50) Inaccuracy. a4 was best. } { [%eval -1.5] } (26. a4 e4 27. c4 e3 28. a5 bxa5 29. c5 Kxc5 30. a4 e2 31. f7 e1=R) 26... Ke7?? { (-1.50 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #11] } (26... e4) 27. fxe7 { [%eval #11] } 27... e4 { [%eval #10] } 28. Ra5?? { (Mate in 10 → Mate in 16) Lost forced checkmate sequence. Rg8 was best. } { [%eval #-16] } (28. Rg8 b5 29. c4 bxc4 30. Rg6 e3 31. e8=Q e2 32. Qxe2 c3 33. Qb2 cxb2) 28... bxa5 { [%eval #-16] } 29. c4 { [%eval #-12] } 29... a4 { [%eval #-12] } 30. c5 { [%eval #-8] } 30... e3 { [%eval #-8] } 31. c6 { [%eval #-4] } 31... e2 { [%eval #-4] } 32. c7 { [%eval #-3] } 32... e1=B { [%eval #-3] } 33. e8=R { [%eval #-2] } 33... Bb4 { [%eval #-2] } 34. axb4 { [%eval #-1] } 34... a3 { [%eval #-1] } 35. Re2# { Game ends by variant rule. } 0-1