- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/RunykmC0"] [Date "2025.04.22"] [Round "-"] [White "NavaneethKrishnan"] [Black "Siddiq1911"] [Result "1-0"] [GameId "RunykmC0"] [UTCDate "2025.04.22"] [UTCTime "08:39:47"] [WhiteElo "1687"] [BlackElo "2211"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... e6 { [%eval -1.61] } 2. b4 { [%eval -1.93] } 2... Bxb4 { [%eval -1.22] } 3. Bb2?? { (-1.22 → -4.54) Blunder. e3 was best. } { [%eval -4.54] } (3. e3 Bxd2 4. Bxd2 Nh6 5. Na3 Ng4 6. Qxg4 Qh4 7. Qxe6 dxe6) 3... Bxd2 { [%eval -2.49] } 4. Bxg7 { [%eval -2.58] } 4... Bxe1 { [%eval -4.63] } 5. Bxh8 { [%eval -2.4] } 5... Bxf2 { [%eval -2.43] } 6. Qxd7 { [%eval -4.49] } 6... Kxd7?? { (-4.49 → -1.74) Blunder. Bxd7 was best. } { [%eval -1.74] } (6... Bxd7 7. Bf6 Bxg1 8. Rxg1 Qxf6 9. Nd2 Qxf1 10. Nxf1 c5 11. Rh1) 7. Bf6? { (-1.74 → -3.66) Mistake. Bd4 was best. } { [%eval -3.66] } (7. Bd4 Bxg1 8. Bxa7 Rxa7 9. Rxg1 Rxa2 10. Rxa2 Qf6 11. Nd2 Qxf1) 7... Bxg1 { [%eval -4.94] } 8. Rxg1 { [%eval -5.06] } 8... Qxf6 { [%eval -4.46] } 9. Nd2 { [%eval -5.1] } 9... Qxf1 { [%eval -4.51] } 10. Nxf1 { [%eval -4.78] } 10... e5 { [%eval -4.55] } 11. h3 { [%eval -5.47] } 11... a5 { [%eval -4.92] } 12. Nh2 { [%eval -5.76] } 12... Nc6?! { (-5.76 → -4.46) Inaccuracy. Ra6 was best. } { [%eval -4.46] } (12... Ra6 13. Nf1 Nc6 14. h4 Nd8 15. h5 Ne6 16. e4 Ne7 17. Ne3 Rd6 18. Nf5) 13. Rab1?? { (-4.46 → Mate in 10) Checkmate is now unavoidable. Rge1 was best. } { [%eval #-10] } (13. Rge1 Nge7) 13... b6?? { (Mate in 10 → -6.07) Lost forced checkmate sequence. Kd6 was best. } { [%eval -6.07] } (13... Kd6 14. Rxb7 Bxh3 15. gxh3 Nd8 16. Rxc7 Kxc7 17. Rxg8 Ne6 18. Rxa8 h5 19. Rxa5) 14. Rxb6 { [%eval -6.05] } 14... cxb6 { [%eval -5.85] } 15. Re1 { [%eval -7.54] } 15... e4 { [%eval -6.31] } 16. Nf3 { [%eval -7.61] } 16... exf3 { [%eval -6.67] } 17. gxf3 { [%eval -7.19] } 17... Nge7 { [%eval -7.25] } 18. h4 { [%eval -8.37] } 18... h5 { [%eval -8.54] } 19. Rg1? { (-8.54 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #-7] } (19. f4 f5) 19... b5?? { (Mate in 7 → -6.75) Lost forced checkmate sequence. Ng8 was best. } { [%eval -6.75] } (19... Ng8 20. Rxg8 Ke8 21. Rxe8 Ra7 22. Rxc8 Nb8 23. Rxb8 a4 24. Rxb6 Rb7 25. Rxb7) 20. Rg6 { [%eval -8.15] } 20... fxg6 { [%eval -7.63] } 21. f4 { [%eval -8.37] } 21... a4 { [%eval -8.4] } 22. f5 { [%eval -7.44] } 22... gxf5 { [%eval -8.0] } 23. e4? { (-8.00 → Mate in 13) Checkmate is now unavoidable. c4 was best. } { [%eval #-13] } (23. c4 bxc4) 23... fxe4 { [%eval #-13] } 24. c4 { [%eval #-12] } 24... bxc4 { [%eval #-12] } 25. a3 { [%eval #-11] } 25... Nb4 { [%eval #-11] } 26. axb4 { [%eval #-11] } 26... Ra5?? { (Mate in 11 → -1.68) Lost forced checkmate sequence. Ke6 was best. } { [%eval -1.68] } (26... Ke6 27. b5 Bd7 28. b6 a3 29. b7 Nd5 30. bxa8=K a2 31. Kb7 Nb6 32. Kxb6) 27. bxa5 { [%eval -2.63] } 27... Kd6?? { (-2.63 → Mate in 1) Checkmate is now unavoidable. Nf5 was best. } { [%eval #1] } (27... Nf5 28. a6) 28. a6 { [%eval #1] } 28... Bxa6# { Game ends by variant rule. } 1-0