- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/PdWXYvMG"] [Date "2026.01.25"] [Round "-"] [White "TigerLilov"] [Black "Girke1976"] [Result "0-1"] [GameId "PdWXYvMG"] [UTCDate "2026.01.25"] [UTCTime "21:00:07"] [WhiteElo "2654"] [BlackElo "2682"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+5"] [WhiteTitle "IM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B23"] [Opening "Sicilian Defense: Closed"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nc3 { [%eval 0.26] } 2... e6 { [%eval 0.34] } { B23 Sicilian Defense: Closed } 3. f4 { [%eval -0.09] } 3... a6 { [%eval 0.05] } 4. a4 { [%eval -0.14] } 4... d6 { [%eval 0.11] } 5. Nf3 { [%eval 0.04] } 5... Nc6 { [%eval 0.04] } 6. g3 { [%eval 0.0] } 6... Nf6 { [%eval 0.0] } 7. Bg2 { [%eval 0.06] } 7... Be7 { [%eval 0.0] } 8. O-O { [%eval 0.22] } 8... Qc7 { [%eval 0.18] } 9. d3 { [%eval 0.18] } 9... Bd7 { [%eval 0.39] } 10. Rb1 { [%eval 0.08] } 10... h6 { [%eval 0.08] } 11. Ne2 { [%eval -0.09] } 11... b5 { [%eval -0.05] } 12. axb5 { [%eval -0.09] } 12... axb5 { [%eval -0.11] } 13. c3 { [%eval -0.44] } 13... O-O { [%eval -0.48] } 14. h3 { [%eval -0.44] } 14... e5 { [%eval -0.3] } 15. g4 { [%eval -0.52] } 15... c4 { [%eval -0.38] } 16. f5 { [%eval -0.91] } 16... cxd3 { [%eval -0.94] } 17. Qxd3 { [%eval -0.91] } 17... d5 { [%eval -1.0] } 18. Nd2 { [%eval -0.95] } 18... Bc5+ { [%eval -0.91] } 19. Kh1 { [%eval -1.03] } 19... d4? { (-1.03 → 0.61) Mistake. Ne7 was best. } { [%eval 0.61] } (19... Ne7) 20. Nb3 { [%eval 0.58] } 20... Bb6 { [%eval 0.55] } 21. g5 { [%eval 0.48] } 21... hxg5 { [%eval 0.38] } 22. Bxg5 { [%eval 0.57] } 22... Nh7 { [%eval 0.54] } 23. Bh4 { [%eval 0.48] } 23... dxc3 { [%eval 1.03] } 24. Nxc3 { [%eval 1.13] } 24... Nb4 { [%eval 1.09] } 25. Qg3? { (1.09 → -0.25) Mistake. Qd2 was best. } { [%eval -0.25] } (25. Qd2 f6) 25... f6 { [%eval -0.25] } 26. Bf3?! { (-0.25 → -0.83) Inaccuracy. Rbc1 was best. } { [%eval -0.83] } (26. Rbc1) 26... Bc6 { [%eval -0.71] } 27. Bh5 { [%eval -1.24] } 27... Rad8 { [%eval -1.32] } 28. Bg6 { [%eval -0.93] } 28... Rd3?! { (-0.93 → -0.06) Inaccuracy. Nd3 was best. } { [%eval -0.06] } (28... Nd3 29. Qg4 Be3 30. Rf3 Bh6 31. Rxd3 Rxd3 32. Nc5 Rd2 33. Ne6 Qd6 34. Bxh7+) 29. Qg4 { [%eval -0.2] } 29... Rfd8 { [%eval 0.06] } 30. Bxh7+ { [%eval 0.11] } 30... Kxh7 { [%eval 0.06] } 31. Bxf6 { [%eval 0.16] } 31... Rf8?! { (0.16 → 0.89) Inaccuracy. Rh8 was best. } { [%eval 0.89] } (31... Rh8) 32. Qh4+ { [%eval 0.94] } 32... Kg8 { [%eval 0.86] } 33. Bg5? { (0.86 → -0.48) Mistake. Bxg7 was best. } { [%eval -0.48] } (33. Bxg7 Qxg7 34. Rg1 Rf7 35. f6 Rxf6 36. Rxg7+ Kxg7 37. Rd1 Rdf3 38. Nd2 R3f4) 33... Qd7 { [%eval -0.55] } 34. Rbd1?? { (-0.55 → -3.36) Blunder. Kh2 was best. } { [%eval -3.36] } (34. Kh2 Nc2) 34... Rxf5 { [%eval -3.18] } 35. Rxf5 { [%eval -3.22] } 35... Qxf5 { [%eval -3.3] } 36. Rxd3?? { (-3.30 → Mate in 2) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-2] } (36. Kh2 Rxd1 37. Nxd1 Qf1 38. Ne3 Qe2+ 39. Ng2 Bxe4 40. Qg4 Qxg4 41. hxg4 Nd3) 36... Qf1+ { [%eval #-1] } 37. Kh2 { [%eval #-1] } 37... Qg1# { Black wins by checkmate. } 0-1