- Blind mode tutorial
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FEN
[Event "Monthly Racing Kings Arena"] [Site "https://lichess.org/ODmLZ3Xp"] [Date "2020.07.30"] [Round "-"] [White "Mehmel"] [Black "JeremyIsFishing"] [Result "0-1"] [GameId "ODmLZ3Xp"] [UTCDate "2020.07.30"] [UTCTime "19:43:51"] [WhiteElo "1600"] [BlackElo "1624"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+14"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.0] } 1... Rxc2 { [%eval 0.0] } 2. Bd4 { [%eval 0.0] } 2... Nf2?? { (0.00 → 4.57) Blunder. Bb2 was best. } { [%eval 4.57] } (2... Bb2 3. Bxb2 Kxb2 4. Nf4 Rc3 5. Nd5 Rb3 6. Rg4 Kc2 7. Qg2) 3. Rxf2 { [%eval 4.1] } 3... Kb3? { (4.10 → 8.06) Mistake. Bb2 was best. } { [%eval 8.06] } (3... Bb2 4. Bxb2) 4. Bxa1 { [%eval 8.56] } 4... Rxa1 { [%eval 8.44] } 5. Kh3 { [%eval 6.93] } 5... Nxf1 { [%eval 8.75] } 6. Rg4?! { (8.75 → 4.98) Inaccuracy. Rgxf1 was best. } { [%eval 4.98] } (6. Rgxf1) 6... Ne3 { [%eval 5.07] } 7. Kh4?? { (5.07 → 0.00) Blunder. Rg5 was best. } { [%eval 0.0] } (7. Rg5) 7... Nxg4 { [%eval 0.0] } 8. Kh5?? { (0.00 → -8.28) Blunder. Kxg4 was best. } { [%eval -8.28] } (8. Kxg4 Kc4 9. Kf5 Kb5 10. Kg6 Rc7 11. Rf6 Bb2 12. Qxa1 Bxa1 13. Re6 Be5 14. Nf4 Bxf4) 8... Ne5?? { (-8.28 → 1.52) Blunder. Nxf2 was best. } { [%eval 1.52] } (8... Nxf2) 9. Nf4?? { (1.52 → -7.90) Blunder. Rf5 was best. } { [%eval -7.9] } (9. Rf5 Bb2) 9... Rxf2 { [%eval -7.22] } 10. Kh6 { [%eval -5.66] } 10... Ra7 { [%eval -5.15] } 11. Qxc1 { [%eval -4.18] } 11... Kb4?? { (-4.18 → 0.00) Blunder. Ka4 was best. } { [%eval 0.0] } (11... Ka4) 12. Ng6?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Qe3 was best. } { [%eval #-8] } (12. Qe3 Ka5 13. Qxf2 Ka6 14. Ne6 Rb7 15. Ng7 Nf3 16. Kh7 Rb8 17. Ne8 Kb7 18. Kg8 Ka8) 12... Nxg6? { (Mate in 8 → -8.87) Lost forced checkmate sequence. Kb5 was best. } { [%eval -8.87] } (12... Kb5 13. Nxe5 Kb6 14. Qc8 Rc7 15. Qa8 Rf8 16. Qxf8 Kb7 17. Nd7 Rc8 18. Qa3 Re8 19. Kg7) 13. Kxg6? { (-8.87 → Mate in 7) Checkmate is now unavoidable. Qc6 was best. } { [%eval #-7] } (13. Qc6 Nh4) 13... Kb5 { [%eval #-6] } 14. Qh6 { [%eval #-6] } 14... Kb6 { [%eval #-5] } 15. Qg7 { [%eval #-5] } 15... Rh2 { [%eval #-5] } 16. Qf7 { [%eval #-5] } 16... Rxf7 { [%eval #-4] } 17. Kxf7 { [%eval #-4] } 17... Rh8 { [%eval #-3] } 18. Kg7 { [%eval #-3] } 18... Rc8 { [%eval #-2] } 19. Kf7 { [%eval #-2] } 19... Kb7 { [%eval #-1] } 20. Ke7 { [%eval #-1] } 20... Kb8# { Game ends by variant rule. } 0-1