- Blind mode tutorial
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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/GAb0B9op"] [Date "2025.09.12"] [Round "-"] [White "BoRyS_PrO_2015"] [Black "Gila333"] [Result "1-0"] [GameId "GAb0B9op"] [UTCDate "2025.09.12"] [UTCTime "15:05:11"] [WhiteElo "1053"] [BlackElo "1672"] [WhiteRatingDiff "+73"] [BlackRatingDiff "-12"] [BlackBerserk "true"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "C00"] [Opening "French Defense: Bird Invitation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e6 { [%eval 1.99] } 2. Bb5?? { (1.99 → -1.38) Blunder. Nc3 was best. } { [%eval -1.38] } { C00 French Defense: Bird Invitation } (2. Nc3 b6 3. Nf3 Bb7 4. Be2 Ne7 5. a3 Ng6 6. d4 c5) 2... Bc5? { (-1.38 → -0.06) Mistake. Qh4 was best. } { [%eval -0.06] } (2... Qh4 3. Qe2 Bc5 4. Nh3 a6 5. O-O Nf6 6. Nc3 axb5 7. d4) 3. Kf1? { (-0.06 → -1.69) Mistake. Nh3 was best. } { [%eval -1.69] } (3. Nh3 a6 4. Be2 Nc6 5. O-O Nf6 6. d3 d5 7. Bg5 h6) 3... c6?? { (-1.69 → 0.15) Blunder. Bxf2 was best. } { [%eval 0.15] } (3... Bxf2 4. d4 a6 5. Be2 Nc6 6. c3 Nf6 7. Bf3 d5 8. e5 Ne4 9. Nh3) 4. Bd3?? { (0.15 → -2.39) Blunder. d4 was best. } { [%eval -2.39] } (4. d4 cxb5) 4... b5? { (-2.39 → -0.97) Mistake. d6 was best. } { [%eval -0.97] } (4... d6) 5. e5 { [%eval -0.83] } 5... d5 { [%eval -1.29] } 6. Qh5? { (-1.29 → -2.82) Mistake. Qg4 was best. } { [%eval -2.82] } (6. Qg4 Bf8) 6... Nd7?! { (-2.82 → -1.68) Inaccuracy. g6 was best. } { [%eval -1.68] } (6... g6) 7. Qxf7+?? { (-1.68 → -9.66) Blunder. Nf3 was best. } { [%eval -9.66] } (7. Nf3 g6) 7... Kxf7 { [%eval -9.28] } 8. Be2 { [%eval -9.22] } 8... g6 { [%eval -7.53] } 9. Nf3 { [%eval -9.63] } 9... Ba6?! { (-9.63 → -5.23) Inaccuracy. Bxf2 was best. } { [%eval -5.23] } (9... Bxf2) 10. Ng5+? { (-5.23 → -33.28) Mistake. d4 was best. } { [%eval -33.28] } (10. d4 Ke8) 10... Qxg5 { [%eval -27.76] } 11. c4?! { (-27.76 → Mate in 8) Checkmate is now unavoidable. b4 was best. } { [%eval #-8] } (11. b4 Bxf2 12. Na3 Qh4 13. Bf3 Nh6 14. Ke2 Qd4 15. Bb2 Qxb2 16. c3 Nf5) 11... Bxf2?! { (Mate in 8 → -35.54) Lost forced checkmate sequence. Qf4 was best. } { [%eval -35.54] } (11... Qf4 12. Ke1 Qxf2+ 13. Kd1 b4 14. Bd3 Kg7 15. b3 Rf8 16. Kc2 Qd4 17. Rf1) 12. cxd5?! { (-35.54 → Mate in 6) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-6] } (12. Nc3 Bh4) 12... Qf5?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Kg7 was best. } { [%eval #1] } (12... Kg7 13. g4 Qf4 14. Kg2 Qe4+ 15. Kh3 Qxh1 16. dxe6 Qxh2+ 17. Kxh2 Bg1#) 13. dxe6# { Game ends by variant rule. } 1-0